Senior Visual Effects Supervisor
Joe has a long-standing interest in creating compelling, realistic creatures—from Jurassic Park's dinosaurs to Gollum, the Na'vi in Avatar and Caesar from the Planet of the Apes franchise. He has developed many techniques that have become industry standards for creating photorealistic digital effects. This includes co-developing the subsurface scattering technique that brought Gollum to life —winning an Academy® Technical Achievement Award in 2004— and pushing the development of large-scale virtual production.
Under Joe’s leadership, Weta Digital has continued to expand and improve these techniques through films like The Adventures of Tintin, The Hobbit trilogy and the Planet of the Apes films. Joe has recently been focussed on Steven Spielberg’s adaptation of the Roald Dahl classic The BFG and Luc Besson’s new sci-fi epic Valerian and the City of a Thousand Planets.