Moon Knight follows Steven Grant, a mild-mannered museum gift-shop employee who becomes plagued with blackouts and memories of another life.
Our team was tasked with creating set extensions, both inside and outside the Great Pyramid of Giza. These were used in several scenes throughout the season, and were ultimately destroyed by our FX team.
The scenes in and over Cairo were created using a combination of CG models, on-set footage and matte painting, layered with animation of fine detail to make it look like the dynamic modern metropolis the director wanted to portray.
We created the Egyptian gods Khonshu and Ammit, animating their battles at their usual three-metre height and a more god-like 100 metres in the final battle, which created a lot of challenges for the team with regard to timing and speed. Ammit’s double skeleton, where her ankle-length swathe of hair and her body move independently, also made for interesting animation work.
Using data from NASA, we recreated the night sky over thousands of years and spun it over the Cairo skyline and pyramids in a visually striking fashion.
The conclusion of the series introduces a new hero, Scarlet Scarab, whose wings we created in CG and animated for the final battle.