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Peter Jackson

At Weta Digital we’re passionate about our work and we attract some of the filmmaking world’s best creative and technical talent. Over 35 nationalities make up our team.

Register your interest

If you’d like to be a part of this cosmopolitan creative mix, love what you do, and have impressive skills and experience, we’d like to hear from you. We welcome and encourage applications from local freelancers and recent graduates, please see the positions advertised below.

To register your interest in working at Weta Digital, first complete our work enquiry form, either for a specific vacancy we have listed, or as a speculative application we can hold onto for future reference.

We will not consider a job application unless you have registered your interest via the work enquiry form. Register your interest

More about applying for work at Weta Digital

Non-resident applicants

New Zealand immigration law requires that non-resident applicants have at least three years’ feature film experience to qualify for a working visa. Please note that Australian permanent residents/citizens are not required to apply for a NZ work visa

Technical Support

29th July 2014

We are currently looking for an enthusiastic and approachable person to help maintain our desktop computer infrastructure. Applicants should be conscientious, strong in problem solving and attention to detail, work independently as well as in a team and occasionally be prepared to work flexible hours.

This is a desktop support position and an ideal skillset will include:

- A motivated, dynamic and customer focused outlook.
- An understanding of, or willingness to learn about Linux desktop operation systems.  In addition, a working knowledge of Windows or OSX desktop systems.
- General computer knowledge (basic networking, common applications, hardware)
- Experience working in an IT support role (eg on a helpdesk or as a technician)
- A tertiary or industry IT qualification
- Willingness to engage in a range of work; from hauling around computers to administrating back room infrastructure and everything in between.
- A film industry background (either onset or post-production) would also be viewed favourably.

All candidates must hold New Zealand or Australian residency.

Please send your resume and cover letter to recruitment@wetafx.co.nz  and complete the technical online questionnaire at  www.wetadigital.com/jobs.  Please also save cover letter & resume in pdf format, saving your own name within the filename, for our easy reference.

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Senior Facial Modellers

14th July 2014

Our Award Winning Facial Team is currently looking for highly motivated Senior Facial Modellers.

Qualified candidates must have proven experience in production environments, demonstrated ability with high-end 3D modeling tools to create complex models, and the ability to create accurate facial expressions from video, 2d reference images and scan data.

Additional Requirements:

- Demonstrate knowledge and experience using Maya in a production environment
- An impressive reel showing high level of attention to facial surface detail, underlying facial anatomy and creating photo-realistic facial expressions
- Understanding of Facial Action Coding System (FACS) is desirable 
- Able to take direction and work independently while being an effective team player 
- Excellent organizational and communication skills 
- Strong problem-solving skills
- Knowledge of Linux system to perform daily tasks comfortably 
- Experience with Mudbox, and ability to script in MEL and Python is an asset 
- Experience with Cyslice and UVlayout is a plus
- Positive attitude and wish to push the boundaries

Please note - you must have at least 3 years feature film experience. 

If this sounds like you, please fill out Weta's online questionnaire at:  www.wetadigital.com/jobs  and send your resume through to us at:  recruitment@wetafx.co.nz

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Creature TD - Senior Creature Rigger

24th June 2014

Weta Digital are now hiring for a Creature TD, candidates should clearly display the following attributes:

- 5 years or more as a full time senior creature TD on Feature Films
- Focus on skinning and deformation of photo realistic characters and/or creatures
- Experience in Cloth and Hair a plus but is not required
- Poweruser in Maya
- Poweruser in Mel scripting
- User in Linux
- Python, Perl, and C++ knowledge a plus.
- Must be able to work well in a team environment
- Must be willing to relocate to New Zealand
- Must be available to start within 2 months or less.

If this sounds like you, please complete our online questionnaire at:   www.wetadigital.com/jobs and send your resume through to us at:   recruitment@wetafx.co.nz

Apply for the job

3D Matte Artist/Generalist

15th May 2014

Weta Digital is now looking for a 3D Matte Artist/Generalist:

The requirements for this role are:

* Proven experience creating 2.5D and 3D environments from conceptual stage to final render output in a feature film environment.
* Highly Skilled in producing photo-realistic scenes combining photographic, painting, and rendering methodologies.
* Extensive experience using photoshop, nuke, maya.
* Additional generalist skills in rendering, look dev, modelling, concept illustration highly relevant.
* Experience with vray, renderman, vue, zbrush, terragen, mari, photoscan, a plus
* Linux/Unix experience
* Ideal candidate will be a strong problem solver, self motivated, proactive, team oriented.

If this sounds like you, please fill out our online questionnaire and send your showreel link & resume through to recruitment@wetafx.co.nz

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Software Developer (Real time rendering)

7th May 2014

We are currently seeking a software developer to work on a range of tools related to our real-time graphics pipeline. The ideal candidate will work well in a team and is able to investigate and propose solutions over a wide range of technologies for real-time rendering.

Required Skills:

* Good knowledge of modern real time rendering techniques.
* Experience working with OpenGL 3.x and above.
* Experience in writing/implementing and supporting a wide variety of complex software systems.
* Extensive knowledge of C++.
* Ability to work well in a team and closely with artists.
* Ability to multitask and change projects as required in a production environment.
* Excellent verbal and written communication skills.
* BS/MS or equivalent knowledge and experience in Computer Science or a related subject.
* 3+ years professional computer graphics experience in VFX, computer games or similar industry.

Desired Skills:

* Experience with the Maya or Motionbuilder C++ API.
* Experience with CUDA or OpenCL.


To register your interest, please select 'apply for job' link (or fill out our online questionnaire at www.wetadigital.com/jobs) and send your resume through to: recruitment@wetafx.co.nz

Apply for the job

Motion Capture Pipeline TD/Software Developer

28th April 2014

Weta digital is looking for an experienced Motion Capture Pipeline TD/Software Developer.

The requirements for this role are:

- Good programming, problem solving skills
- Organized and experienced in managing development projects and prioritizing pressures
- Excellent communicator, able to liaise with developers and artists to understand feature requests and solve production problems
- Flexible and adaptable, comfortable in a fast moving team environment
- Clear understanding of modern programming techniques and technologies
- Good proven experience with Python, Qt and PyQt/PySide
- Experience with SVN and/or GIT, CI systems, project management systems
- Degree in computer science preferred or proof of equivalent experience
- Maya and/or Motionbuilder experience desirable, including scripting and programming plugins
- Preferred to have C/C++ experience as well
- Preferred understanding of a motion capture pipeline

If this sounds like you, please complete the online questionnaire and send your resume to us at:   recruitment@wetafx.co.nz 

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Software Engineer - Creatures

23rd April 2014

Weta Digital’'s internationally renowned Creatures team has been responsible for some of the most memorable characters brought to screen in recent years. We are currently seeking a Software Engineer to join our award-winning facility in Wellington.

Working in a flexible team environment, the focus of the role will be designing and implementing ground-breaking techniques into intuitive production technologies to be used across a range of future projects. As a key member of a core group, this role presents an opportunity to work at the forefront of ongoing development in the CG industry.

We are looking for someone from a solid engineering and software design background. If you think this sounds like you, please consider your competency in following areas before making your application;

Extensive knowledge of:

- Computational mathematics
- Computational geometry
- Computer simulation techniques
- C++
- Multi-threading
- Low level Code optimisation
- Software Architecture
- Manipulation of large complex data set
- Agile Development

Also:

- Ability to translate and communicate sophisticated technical concepts to a broad range of users
- Ability to work in a very fluid multi-disciplinary artistic working environment
- Have solid initiative and be an independent self starter
- Willing to push boundaries on new fields of research
- Maya plug-in experience a slight advantage
- Finite element method knowledge would be useful

To apply, please complete the online recruitment questionnaire at: www.wetadigital.com/jobs and forward your resume through to:   recruitment@wetafx.co.nz

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Software Developer (2D)

4th March 2014

We are currently seeking a Software Developer who will work closely with the compositing department to develop and maintain a wide range of innovative tools and Nuke plugins for use on Weta's projects. We have a wide range of custom tools for tasks such as keying, deep compositing, colour management and roto/paint as well as project specific tools.

Required Skills:

- BS/MS or equivalent knowledge and experience in Computer Science or a related subject.
- Strong programming skills
- Ability to work well in a team and closely with artists.
- Ability and willingness to multitask and change projects as required in a production environment.
- Excellent verbal and written communication skills
- 3+ years of directly relevant experience

Desired Skills:

- Knowledge of image processing and analysis
- Good understanding of colour management
- Good Nuke API knowledge
- Knowledge of 3D-stereo image processing issues and techniques

To register your interest, select 'apply for the job', or fill out our online questionnaire (at www.wetadigital.com/jobs) and send your resume through to  recruitment@wetafx.co.nz

Apply for the job

Software Developer

4th March 2014

We are currently seeking a software developer to work closely with artists and other developers to develop and maintain a wide range of tools to be used across our film projects.

Required Skills:

- Extensive knowledge of C++
- Ability to work well in a team and closely with artists.
- Ability to multitask and change projects as required in a production environment.
- Experience in implementing and supporting a wide variety of complex software systems.
- Excellent verbal and written communication skills.
- 3+ years of applicable experience
- BS/MS or equivalent knowledge and experience in Computer Science or a related subject.

Desired Skills:

- Experience with the APIs of either Maya, Renderman or Motionbuilder
- Good knowledge of OpenGL
- Experience with CUDA or OpenCL
- Python development experience
- Experience with QT
- Experience of leading a team on software development projects

To register your interest, select 'apply for the job' or fill out our online questionnaire (at www.wetadigital.com/jobs) and send your resume through to recruitment@wetafx.co.nz

Apply for the job

Motion Capture Pipeline Manager

20th November 2013

Weta Digital Motion Capture Department is hiring!

The Weta Digital Motion Capture Department is an industry leader in the fields of performance capture and virtual production. We currently have an opening for a Motion Capture Pipeline Manager to work with a talented group of developers in pushing the boundaries of on-set and realtime acquisition. This is a challenging and dynamic environment at the cutting edge of modern film-making.

The ideal candidate:

- Is self-motivated, with a great knowledge and passion for motion-capture and post-production.
- Is highly organized, with excellent communication skills and the ability to identify and prioritize tasks to maximize efficiency.
- Has overseen the packaging, deployment and auditing of libraries and applications.
- Has facilitated code reviews and managed issue tracking using Jira or a comparable issue tracking system.
- Can gather requirements from users and effectively communicate these to developers.
- Understands the intricacies of shooting mocap in multiple locations simultaneously, and the issues surrounding metadata and binary data synchronization.
- Is comfortable working in a high-pressure environment, with tight-turnaround times.

Minimum requirements are:

- Proven experience managing a team of developers working in a cross-disciplinary environment.
- Five years experience working in a motion capture studio, or equivalent environment.
- A minimum of three years working in film.

Please complete the online questionnaire at www.wetadigital.com/jobs and send your resume to us at: recruitment@wetafx.co.nz

Apply for the job

Senior Rendering Researcher at Weta Digital

24th September 2013

The research group at Weta Digital is seeking a senior rendering researcher/engineer to take a leading role in the development of rendering technology at Weta Digital. A deep understanding of a wide range of rendering technologies is required, such as light transport, importance sampling, volume rendering, realistic material models, shading, and geometry processing. The ideal candidate will have extensive software engineering expertise, proven research contributions, and project leadership experience.


Responsibilities
- Research and develop new rendering algorithms, such as light transport (path tracing with importance sampling), volume rendering, etc.
- Design and implement physically realistic material models for hair, skin, and other materials using multi-layer BSDFs, importance sampling, and subsurface scattering.
- Adapt the latest research results into practical, production-quality code.
- Implement core rendering systems with a focus on high performance, multi threading, scalability, and robustness.
- Analyse and optimize system performance.
- Improve and maintain existing code to improve quality, reliability, and maintainability.
- Proactively test new and existing features to ensure the highest levels of quality.
- Provide hands-on user support. Find and fix bugs. Author high quality internal and end-user documentation.
- Share senior project leadership responsibilities, such as planning and tracking development tasks, engaging with users, and collaborating with other departments.


Required Qualifications
- Masters or Ph.D. in Computer Science
- 6 years of industry software engineering experience.
- World-class rendering research expertise.
- A solid foundation in software engineering, including object-oriented programming.
- Fluency in C++ and experience with other languages such as Python.
- Extensive experience in performance analysis and optimization of highly parallel, scalable systems.
- Ability to work well on a self-directed team in a rapidly changing, deadline-oriented environment.
- A team-oriented, customer-focused, quality-obsessed mindset.


Desirable Qualifications
- GPU programming expertise (CUDA or OpenCL) and experience with interactive rendering algorithms.
- Experience in film or video game production.
- Familiarity with programming tools such as Valgrind, Vtune, git, and so on


For more information about the research group at Weta Digital, see www.wetafx.co.nz/research.


About Weta Digital
Weta Digital is an Academy Award winning visual effects company based in Wellington, New Zealand that created the visual effects for movies such as The Lord of the Rings trilogy, King Kong, Avatar, The Adventures of Tintin, The Hobbit trilogy, and many others. The studio has won 5 Academy Awards for best achievement in Visual Effects, and continues to show industry leadership by starting or incubating multiple successful software products such as Massive, Mudbox and Mari.

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Creature Pipeline Technical Director

26th August 2013

A Creature Pipeline Technical Director is primarily responsible for designing, developing and maintaining Pipeline applications for the Creature Department. They work with the Production Engineers to integrate facility-wide technologies within the Creature pipeline. Additionally they address technical problems the TDs encounter and develop custom tools to improve the workflow. They also work directly with various departments to create and maintain pipeline workflow between departments.

This is a highly technical position that serves to improve and support the workflow both within the Creature Department and with other departments across the facility. Candidates need to be organized and able to handle multiple tasks, as they will often address multiple projects at once.

Candidates for the Pipeline Technical Director role need to demonstrate the following attributes:

- BA Computer Science or equivalent, or related fields with at least 3 years experience
- Solid experience with Python.
- Shell Scripting (csh, bash)
- Understanding of Linux environment
- GUI frameworks (Qt and / or Web)
- Source control (Git and / or SVN)
- Experience developing RDBMS (MySQL)
- An eye for detail
- Works well within a team
- Previous VFX pipelines experience in a production environment a plus
- Understanding of NoSQL systems a plus
- Maya API knowledge a plus
- C, C++ a plus

To apply for consideration, please complete the online recruitment questionnaire (at www.wetadigital.com/jobs) and forward your resume/showreel link through to recruitment@wetafx.co.nz.

Apply for the job