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Peter Jackson

At Weta Digital we’re passionate about our work and we attract some of the filmmaking world’s best creative and technical talent. Over 35 nationalities make up our team.

Register your interest

If you’d like to be a part of this cosmopolitan creative mix, love what you do, and have impressive skills and experience, we’d like to hear from you. We welcome and encourage applications from local freelancers and recent graduates, please see the positions advertised below.

To register your interest in working at Weta Digital, first complete our work enquiry form, either for a specific vacancy we have listed, or as a speculative application we can hold onto for future reference.

We will not consider a job application unless you have registered your interest via the work enquiry form. Register your interest

More about applying for work at Weta Digital

Non-resident applicants

New Zealand immigration law requires that non-resident digital visual effects artists have at least three years’ feature film experience to qualify for a working visa. 
 
Applicants with technical skillsets are not required to have feature film experience but experience and qualifications commensurate for the role.  
 
Please note that Australian permanent residents/citizens are not required to apply for a NZ work visa
 

Witness/Reference Camera Operator Required for US Based Shoot

26th July 2016

Weta Digital is looking for Witness/Reference Camera Operator candidates for a US based shoot.

Role responsibilities are:

• Responsible for operating witness (static) & reference (operated) cameras on-set.
• Have a good working knowledge of professional digital video camera equipment, and at least 2 years experience of operating cameras in a professional environment.
• Knowledge and experience of principals of gen-lock, time-code, HD & 4K digital film formats.
• Have good practical skills, and be able to react and adapt quickly to reposition cameras during rehearsal and/or blocking. Be prepared to operate more than one camera if they are static.
• Will have to interact directly with other witness camera operators, and follow the direction on the witness camera lead, be attentive to onset communication/comms, and maintain an awareness of the process, the rest of the team, and the schedule for the day.
• Motion capture studio and/or on-set experience, and good practical & interpersonal skills are a requirement

Candidates need to be available October 2016 – August 2017

If this sounds like you – we would love to hear from you! Please fill out the online questionnaire and send your resume to: recruitment@wetafx.co.nz

 

Apply for the job

Mocap Facial Tech Required for a US Based Shoot

26th July 2016

Weta Digital is looking for Mocap Facial Tech candidates for a US Based shoot.

Role Responsibilities are:

• Responsible for fitting helmet mounted facial cameras, and body-worn recorder unit to performers prior to shooting.
• Working with make-up team in application of facial 'dots', and make-up checks/touch-ups throughout the day.
• Will be working in parallel with body techs during setup.
• Maintain the facial cameras & recorders throughout the day, which will involve monitoring their proper function, camera alignment, changing batteries, re-synchronizing when required, and basic maintenance & field repairs.
• Will have to interact directly with talent, be attentive to onset communication/comms, and maintain an awareness of the process, the rest of the team, and the schedule for the day.
• Motion capture studio and/or on-set experience, awareness of cameras & video technology, and good practical & interpersonal skills are a must

Candidates should be available from October 2016 – August 2017.

If this sounds like you – we would love to hear from you! Please fill out our online questionnaire and send your resume to: recruitment@wetafx.co.nz
 

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Mocap Body Tech Required for US Based Shoot

26th July 2016

Weta Digital is looking for Mocap Body Tech candidates for a US Based Shoot.

Role Responsibilities are:

• Responsible for applying markers to the performers & props prior to shooting, and ensuring they are handed off to scaling when ready.
• Will be working in parallel with facial techs during setup.
• Will be using both active, and passive marker systems.
• Maintain the markers throughout the day, which will involve monitoring their proper function, changing batteries, re-synchronizing the active systems when required, and basic maintenance & field repairs.
• Will have to interact directly with talent, be attentive to onset communication/comms, and maintain an awareness of the process, the rest of the team, and the schedule for the day.
• Motion capture studio and/or on-set experience, good practical & interpersonal skills are a requirement

Candidates are required to be available from October 2016 – through August 2017

If this sounds like you – we would love to hear from you! Please fill out our online questionnaire and send your resume to: recruitment@wetafx.co.nz
 

Apply for the job

Senior FX TD

18th July 2016

Weta Digital is hiring Senior FX TDs

Candidates should display the following:
• 5 years or more experience as a senior FX artist on Feature Films.
• Significant experience with fluid dynamics or destruction software for visual effects.
• Can deliver solutions for demanding FX problems proactively and independently, and provide support where needed.
• Leadership experience.
• Strong communication and collaboration skills.
• A strong eye for dynamic and directed motion.
• A strong eye for composition, light, and colour.
• Poweruser in Maya, Houdini, and or other FX simulation software.
• Linux proficiency.
• Scripting proficiency.

Also valued:

• Strong lighting and rendering skills.
• Shader writing skills.
• Code writing experience.

If this sounds like you - we would love to hear from you! Please fill out our online questionnaire and send your resume + showreel link to: recruitment@wetafx.co.nz
If you are attending Siggraph 2016, please note this in your cover letter, or the 'Work Experience' Field of the Online Questionnaire
 

Apply for the job

Senior Production Manager - Motion

18th July 2016

 We are looking for a Senior Production Manager for the Motion group at Weta Digital.
This person would oversee the production teams in both the Animation and Motion Edit departments and work alongside a Senior Head of Department.

Roles and responsibilities include, but are not limited to:

• Oversee all scheduled work within the production group, providing leadership and direction to Production department members.
• Collaborate with the Senior HoD of Motion in facilitating and supporting communication across the Motion group.
• Working with central management in ensuring Motion department teams are operating effectively and delivering to schedule
• Report any issues or concerns surrounding crew, workflow and production schedules to Head of Production
• Promote collaboration with other Senior Production Managers, promoting communication and working relationships with other departments outside of the Motion Group.
• Support overall group recruitment efforts
• Assess incoming work with Senior Heads of Dept and prepare department groups for upcoming work
• Build and maintain a positive working environment
• Instill and maintain regular processes within departments that ensure crew are receiving performance evaluations
• Work with Department Managers and HOD’s to ensure effective training programmes are in place for their respective disciplines
• Ensure that Contract renewals and hires are anticipated and carried out in a timely manner
• Manage Dept group budget
• Ensure post Mortems occur at the end of each project

Needs to know/have:

• 5+ years of practical VFX Production Management experience
• Strong leadership and management skills
• Excellent understanding of VFX technologies and workflows
• Excellent communication and interpersonal skills
• Methodical in approach and skilled in planning.
• Skilled in gaining the support and understanding of key stakeholders in Motion group decision making process.
• Proven knowledge of scheduling and scheduling tools
• Highly developed time management skills with an ability to prioritise

If this sounds like you, and you have the skills / experience listed above, please get in touch by filling out our online recruitment questionnaire at: www.wetafx.co.nz/jobs and send your resume to recruitment@wetafx.co.nz

Apply for the job

Mocap/Performance Animators (Motion Editors) - Siggraph

15th July 2016

Weta Digital Motion Department are looking for candidates who are passionate about working with realistic motion-captured performances of character and creature animations to high quality standards.


The requirements for the role are:
Primarily responsible for editing body motion of captured performances and integrating motion elements into the shot environment.
 

Performance Animation / Editing Motion includes:
• Repairing contacts and interaction between characters/props/environment/terrain.
• Non-destructive modification of motion to work with the requirements of the shot including staging, spatial and timing adjustments according to directors and supervisors feedback.
• Blending in/out body motion and stitching motion together.
• Adding finger/toe animation, staging, and performance adjustments that includes enhancing/reducing gesture and weight.
• Other editing includes: sharpening/smoothing/exaggerating/tuning-down and inserting/removing/adding body movement/ body-language/ reaction/ anticipation/ follow-through...
• Understanding of mapping techniques and transferring motion from one character to another.
• Ability to catch and identify technical issues.


Must Have:
• Sharp eyes for motion, timing and posture.
• Good understanding of the principles of Animation
• Background in using Motionbuilder and Maya.
• Experience working with motion-captured performance/animations.
• Attention to details.
• Good communication skills.
 

Background in using Linux and experience with Nuance is a plus.
 

If you would like to apply for consideration, please complete the online questionnaire at www.wetafx.co.nz/jobs and send your resume through to us at: recruitment@wetafx.co.nz.
If you are attending Siggraph 2016, please note this in your cover letter, or the 'Work Experience' Field of the Online Questionnaire

 

Apply for the job

Software Developer and Pipeline Technical Director in Motion R&D team - Siggraph

15th July 2016

Weta Digital is looking for Software Developer and Pipeline Technical Director to join their Motion R&D team.
 

The requirements for the role are:
• Organized and experienced in managing development projects and prioritizing pressures
• Excellent communicator, able to liaise with developers and artists to understand feature requests and solve production problems
• Flexible and adaptable, comfortable in a fast moving team environment
• Clear understanding of modern programming techniques and technologies
• Good proven experience with Python, Qt and PyQt/PySide, C/C++
• Knowledge of GIT or other version control system
• Maya and/or Motionbuilder API experience desirable, (scripting and programming plugins)
• Preferred understanding of motion capture pipeline
• Working knowledge of software architecture and design methodologies
• Experience or interest in development of user facing tools
• Experience with multi¬-threaded, multi¬-platform development and performance optimization
• Degree in computer science preferred or proof of equivalent experience

 

If you would like to apply for consideration, please complete the online questionnaire at www.wetafx.co.nz/jobs and send your resume through to us at: recruitment@wetafx.co.nz.

If you are attending Siggraph 2016, please note this in your cover letter, or the 'Work Experience' Field of the Online Questionnaire


 

Apply for the job

Shader TDs - Siggraph

15th July 2016

Weta Digital is hiring Shader TDs.

Candidates will ideally have at least 3 years of feature film experience and display the following attributes:

Essential skills:
• Experience in shading and look developing for photo-realistic feature films.
• Strong LookDev skills (both artistically and technically), with an excellent understanding of physically based shading & rendering.
• Ability to come up with creative, efficient rendering solutions for a wide variety of assets
• Ability to manage multiple assets at the same time, and put them seamlessly together in a visually coherent solution
• Familiarity with Maya and Linux.
• Experience with all aspects of the rendering pipeline.
• Strong communication, task management and organisational skills.
• Ability to implement both technical and artistic solutions in order to efficiently handle complexity

Preferential skills:
• Experience leading teams or small groups of artists
• Knowledge of Python scripting
• Shader writing experience

Within the Shaders Department at Weta, the work we undertake requires areas of specialised experience and focus; for example Environments, Materials, Characters & FX. Whilst we are looking for people with capabilities in all areas, we're also very interested in talking to Artists who have specific experience in one or more of these areas.

If you would like to apply for consideration, please complete the online questionnaire at www.wetafx.co.nz/jobs and send your resume through to us at: recruitment@wetafx.co.nz.

If you are attending Siggraph 2016, please note this in your cover letter, or the 'Work Experience' Field of the Online Questionnaire
 

Apply for the job

Pipeline Developer - Shots - Siggraph

8th July 2016

Weta Digital is hiring Pipeline TDs for the Shots R&D department to help build production pipeline tools and workflows. The Shots R&D department provides production tools and work flows for the FX, Lighting, Comp and Matte Painting departments, and solutions that interconnect these departments with other groups in the company.

This is a highly technical position, and would suit a candidate with well-developed technical skills and a genuine interest in problem solving. The role requires interaction with artists as well as software engineers and other pipeline groups within the facility. Therefore, good communication skills and a willingness to work on multiple varied tasks are essential.

Most importantly, the candidate must be motivated and interested in the opportunity to learn new systems and concepts and be willing and able to adapt to the changing needs of feature film production.

Required skills
• Creating innovative and robust production pipeline development and workflow solutions.
• Degree in Computer Graphics, Computer Science, Engineering, Mathematics, Physics or equivalent work experience.
• Writing test frameworks
• Extensive knowledge of Python, broad experience with other programming languages a plus.
• Experience with source control systems such as SVN/Git
• Knowledge of and experience using Linux environment
• Strong interpersonal communication and teamwork skills.
• Strong time management skills.
• Strong problem solving skills.

Preferred Skills
• Prior work with DB and web stacks
• Experience with QT and UX design.
• Experience with Maya, Nuke and Houdini APIs
• Strong technical understanding of VFX workflows. 

If you would like to apply for consideration, please complete the online questionnaire at www.wetafx.co.nz/jobs and send your resume through to us at: recruitment@wetafx.co.nz.

If you are attending Siggraph 2016, please note this in your cover letter, or the 'Work Experience' Field of the Online Questionnaire

Apply for the job

QA Software Tester - Siggraph

8th July 2016

Weta Digital is looking to improve the quality and stability of our internal tool chain.

This is an opportunity for an experienced QA/Test Engineer to come on board and help us to improve our testing platform for the company.
The successful candidate will work directly with VFX artists as well as software developers throughout the whole development process and being involved with the creation of new products and toolchains. This role will encompass both manual testing as well as test automation as we look to improve our overall process for QA & testing at Weta Ditgial.

Role and Responsibilities:
• Design and implement full functional and structural testing strategy for our pipeline software
• Work closely with both the development teams and artists to quantify and validate workflows.
• Create test rails to ensure we meet our stated design goals for new tools and workflows
• Monitor existing tools/toolchains for regressions in functionality.
• Convey concerns and bugs clearly back to the development teams.
• Highlight UI/UX issues that compromise the ease of use of in house tools.
• Understand feedback from the artists and convey those concerns back to the development teams.
• Suggest improvements to the testing framework to improve tool stability and quality.
• Assist in rollout/deployment of software to production environments.

Skills Required:
• 5+ years QA domain experience
• Working knowledge of Python and/or C++ including development processes and tools.
• Self-motivated & able to function with minimal direct management.
• Experience with bug tracking and Test Management Systems is desirable (Jira, test track, testrail or similar).

Desired Skills:
• Working knowledge of Linux
• Be comfortable writing code, working closely with developers and within teams
• Experience with VFX pipelines and processes.
• Experience with 3D tools (e.g. Maya, Houdini etc.).
• Experience improving and maintaining automated testing frameworks is desirable.

If you would like to apply for consideration, please complete the online questionnaire at www.wetafx.co.nz/jobs and send your resume through to us at: recruitment@wetafx.co.nz.

If you are attending Siggraph 2016, please note this in your cover letter, or the 'Work Experience' Field of the Online Questionnaire
 

Apply for the job

Motionbuilder Operator Required for US based Shoot

7th July 2016

Looking to hire a Motionbuilder Operator for a US based shoot,
 

We seek candidates with:
• Experience of operating Motionbuilder to an advanced level, and working in a live motion capture production scenario essential.
• Low level Python skills a bonus.

Candidates need to be available from September 2016 to 2017

To apply for consideration, please fill out our online questionnaire and send your resume through to: recruitment@wetafx.co.nz
 

Apply for the job

Driver

6th July 2016

What the job is:
Providing safe, reliable transport to Weta Crew across Weta's expanding campus.

Needs to do:
* Drive Weta Crew between buildings and meetings etc.
* Keep a high level of presentation of Weta's passenger vehicles.
* Groom vehicles as necessary
* Provide safe and comfortable transport
* Manage ride bookings
* Ensure vehicles are well maintained, and alert the fleet manager as soon as issues arise.

Needs to have:
* Full clean New Zealand Drivers licence with a current P - Endorsement
* Positive outgoing attitude
* Be able to work sole charge with initiative
* NZ citizenship/Residency

If you would like to apply for consideration, please complete the online questionnaire at www.wetafx.co.nz/jobs and send your resume through to us at: recruitment@wetafx.co.nz.

Apply for the job

C++ Software Developer - Scene Description API/Tools - Siggraph

2nd July 2016

Weta Digital is seeking a C++ Software Developer to join the Scene Description API/Tools team.

We are responsible for the development of the core libraries and supporting tools to facilitate the creation, manipulation and management of the huge scenes that make up Weta Digital's award winning visual effects. This involves high-performance in-memory scene representations to support real-time and offline rendering, interactive non-destructive manipulation, embedding in industry standard third-party graphics applications as well as exposing extensive C++ and Python APIs for use at all levels.

We support artists and programmers across the facility from stage, pre-production, lighting and compositing. The ideal candidate will have a strong C++ Software Engineering skillset with a solid understanding of API design and computer graphics. Candidates with limited experience may be considered as Junior C++ Developers for this role.

Requires:
• C++ development experience
• Working knowledge of software architecture and design methodologies
• Ability to work as part of an agile team
• Clear communication skills with the ability to interface directly with users and domain developers

Successful Candidate Will Ideally Have Some Of The Following:
• Experience writing clear, well designed APIs used by other programmers
• Experience with general purpose APIs such as Boost, STL, Qt
• Experience with graphics application APIs such as Maya, Motionbuilder, Houdini
• Experience with graphics APIs such as OpenGL, DirectX
• Have some experience with Multi-threaded development and optimization
• Have an enthusiastic appreciation for testing and debugging code
• Work successfully in a group as well as operate in a self directed capacity
• Have experience in Games or VFX industry


If you would like to apply for consideration, please complete the online questionnaire at www.wetafx.co.nz/jobs and send your resume through to us at: recruitment@wetafx.co.nz.

If you are attending Siggraph 2016, please note this in your cover letter, or the 'Work Experience' Field of the Online Questionnaire

Apply for the job

Pipeline Developer - Siggraph

2nd July 2016

Weta Digital seeks exceptional Pipeline Developer to join our Production Engineering team.

Production Engineering designs, develops and maintains core pipeline applications and services used by departments throughout the company. Among them: Review and Dailies Pipeline, Asset Tracking Services, Software Environment Management and the Rendering Pipeline. These systems are the building blocks essential for supporting and tracking all processes involved with image rendering and data creation.

Weta Digital runs one of the largest render farms in the world, consisting of over 60,000 cores and petabytes of storage to manage. Production Engineering maintains the primary software interfaces responsible for managing processes and tracking data.
 

Responsibilities

  • Provide support for and improvements to existing pipeline tools
  • Develop new applications and processes

Requires

  • BS/MS or equivalent in Computer Science
  • 2-¬3 Years’ experience in VFX, Games, or related industry
  • Expertise in Python, particularly in a peer-reviewed environment (e.g GitHub)
  • Strong skills in Linux command line and shell scripting (tcsh, bash, zsh)
  • Experience developing and supporting scalable services
  • Strong communication skills including the ability to interface with both domain developers and end users
  • A passion for creative problem solving

Strongly Preferred

  • Prior work with DB and web stacks
  • Skills in Java, MySQL, PostgreSQL, AngularJS, Javascript
  • Experience with GUI frameworks (PyQt, PySide)
  • Experience or interest in development of user-facing APIs
  • Appreciation for test writing and debugging
  • A positive attitude, particularly toward learning and sharing
  • Ability to work in a group as well as operate in a self-directed capacity
  • Capacity to perform in a fast-paced, time constrained environment

Additional Ideals

  • Experience developing in C, C++, Go, Thrift
  • Skills and experience with Maya API, Nuke
  • Experience with AMQP based systems (RabbitMQ)
  • A general understanding of NoSQL systems (CouchDB, Cassandra, Redis)
  • Experience working in highly motivated Agile teams
  • Prior contribution to open source projects

If you would like to apply for consideration, please complete the online questionnaire at www.wetafx.co.nz/jobs and send your resume through to us at: recruitment@wetafx.co.nz.

If you are attending Siggraph 2016, please note this in your cover letter, or the 'Work Experience' Field of the Online Questionnaire
 

Apply for the job

FX Supervisor - Siggraph

30th June 2016

PROFILE
FX Supervisors are empowered with a tremendous amount of responsibility, and therefore held to the very highest standards of proficiency and professionalism. They should be experts in FX and Rendering, as well as competent in many aspects of the 3D pipeline. They should be comfortable and confident working with other departments, producers and supervisors.
 

RESPONSIBILITIES
•Adds value to all work wherever possible, while ensuring work is completed on time and to specification.
•In conjunction with FX leads provides guidance, instruction, and documentation across show FX teams.
•Attends relevant show meetings (Asset and Shot Dailies, Sequence Turnovers, Stacks, etc.)
•Administers relevant cross department meetings to define any show specific the requirements for delivery into and out of FX (ie animation requirements for a show specific effect that is animation driven.)
•Attends department meetings (Shots Supervisor Meeting, FX Department Meeting.)
•Provides FX HOD and Department Manager with constructive crew feedback.
•Raises personnel and technical issues with FX HOD and Department manager.
•Along with the FX HOD ensures that the work produced meets the company’s standards and expectations.
•Provides FX Department with demonstrations and tutorials.
•Assists Department Prod with bidding new work.
•Attend and contribute to interviews for new FX Artist roles.
•Supervises the Show FX Asset Development Phase and works with the FX crew and other department supervisors to develop Tools, Workflows and Rigs required to create FX Assets for their sequence.
•Acts as a Mentor to all FX Artists
•Play a key role in shaping the future direction of the FX department.
•Creates FX work for shots as required to the highest aesthetic and technical standard.
•Act as an ambassador for the FX Department both within Weta and externally.
•Stay abreast of industry standards and new innovations.
 

REQUIRED EXPERIENCE
•10 years industry experience or proven exceptional abilities.
•Extremely developed organizational and time management capabilities.
•Excellent interpersonal sensitivities and adaptable communication styles.
•Proficiency with relevant software packages, both third party and proprietary.
•Scripting ability (MEL, Python) and intermediate understanding of User Experience.
 

ADVANTAGEOUS EXPERIENCE
•Exposure to a variety of disciplines’ tools and techniques encompassing the VFX workflow.
•On Set experience of any kind.
 

If you would like to apply for consideration, please complete the online questionnaire at www.wetafx.co.nz/jobs and send your resume through to us at: recruitment@wetafx.co.nz.

If you are attending Siggraph 2016, please note this in your cover letter, or the 'Work Experience' Field of the Online Questionnaire
 

Apply for the job

Creature TD - Siggraph

30th June 2016

Weta Digital is looking for Creature TDs to join its award winning team.

Applicants should be experienced and passionate about building photo-realistic creatures.
They should have broad anatomical knowledge and be well versed in creation, rigging and simulation of skeletons, muscles, and skin.

A Creature TD is responsible for building, rigging and simulating the internal anatomy of a creature, in order to drive the final deformation of the skin. Also responsible for defining animation controls and rigging puppets to be used by animation and other departments.

Creature TDs work closely with various departments, especially modelling, animation, and shots.
They work alongside the Creature Cloth/Hair TDs to deliver dynamic, realistic creatures.

Strong scripting and debugging skills are a must.

-5 years or more as a full time senior creature TD on feature films
-Experience with skinning and deformation of photo realistic characters and/or creatures
-Poweruser in Maya
-Poweruser in Python scripting
-Linux experience
-Experience in Cloth and Hair simulation a plus
-Python, Perl, and C++ knowledge a plus.
-Must be able to work well in a team environment
-Must be willing to relocate to New Zealand

If you would like to apply for consideration, please complete the online questionnaire at www.wetafx.co.nz/jobs and send your resume through to us at recruitment@wetafx.co.nz.

If you are attending Siggraph 2016, please note this in your cover letter, or the 'Work Experience' Field of the Online Questionnaire.

 

Apply for the job

Virtual Art Dept Artist

29th June 2016

Weta Digital is looking for a strong VAD Artist/Modeller/Generalist to join our team in Wellington.

Candidates should be legal to work in New Zealand and available to start immediately.

This role is for a Maya 3D Generalist with very strong modelling and texturing and layout skills. This person will be involved in helping to create virtual environments / sets for Real Time Motion Capture from drawings and scans within the Virtual Art Department. Qualified candidates must have proven experience in production environments, demonstrating an ability to create complex and accurate models from 2d reference, Previs and scan data.  There is a possibility of working offsite & onset for periods of time with client Art Departments supporting Motion Capture shoots.

We are looking for candidates who can clearly display the following attributes;

* An extensive reel demonstrating a wide range of organic and hard surface models with clean and efficient topology
* Quick & efficient UV & texture skills for texturing assets using Photoshop, Quixel, Substance Painter and Mari
* Ability to work under pressure and to tight deadlines, taking direction and addressing written and verbal notes with quick turnarounds
* Ability to interpret architectural drawings and scan data.
* Strong experience with Zbrush and Mudbox.
* Experience with Cyslice and UVlayout is a plus.
* Thorough research skills, able to read plans and an understanding of scale, so that what is built is accurate to the real world.
* Ability to take concept art and create realistic, well researched environments, clean, accurate models
* Flexibility to perform in a constantly changing work environment, able to compromise and take critique well
* The ability to model as part of a team, to share assets, work to a high standard and quality check your own and other's work
* Flexibility to travel offsite and outside of New Zealand.

If this sounds like you – we would love to hear from you!!  Please fill out our online questionnaire and send your resume to: recruitment@wetafx.co.nz
 

Apply for the job

Junior Animation TD

20th June 2016

Weta Digital is looking for two Junior Animation TDs to provide technical support for crew in the Animation, Motion Edit, Crowd, Facial and, Previs, as well as testing software and writing documentation.

Required:
* Knowledge of Maya.
* Some experience scripting in python and mel for Maya.
* Ability to communicate clearly with non-technical users.
* Able to work well as part of a team.
* Friendly and calm when under pressure.
* Eager to learn and follow instructions.
* Available to work evenings and weekends during busy times.
* Some relevant experience from paid work, personal projects or an educational course.
* Eligible to work in New Zealand and arrange for own travel to Wellington.

Bonus:
* Experience in visual effects, software, film & tv post production or game development.
* Experience working on a help-desk or as a tutor.
* Experience with C++, QT, PyQt/PySide, JIRA, gitlab, unit/functional tests.

Please complete Weta's online recruitment questionnaire at: www.wetafx.co.nz/jobs and forward your resume and a code sample to recruitment@wetafx.co.nz
 

Apply for the job

Look-Dev Pipeline Developer

17th June 2016

Weta Digital is seeking a Pipeline Developer to join the Look-Dev R&D department.

Our mission:
• To create and support all the tools used for Look Development within the company, including texturing, material authoring, shading surfacing, appearance modelling
• Conduct research in appearance-related problems, such as material models, material filtering, material measurement, texture creation, for the purposes of improving quatlity and efficiency of Look Development.

The ideal candidate will have extensive pipeline engineering experience within a production environment, as well as software engineering expertise. Internship and junior positions are also available for this role.

Responsibilities:
• Participate in code design and code reviews within the Look-Dev R&D department.
• Integrate and test new Look-Dev technology within a production pipeline.
• Provide support for Look-Dev tools to hundreds of production users.

Required Qualifications:
• 3+ years experience with Python, Qt and PyQt/PySide.
• Experience with programming against database interfaces and domain APIs.
• Good understanding of modern programming techniques and tools.
• Good problem solving skills.
• Ability to write practical and efficient production code.
• Ability to design, write, document, test, debug and share code within a team.
• Good communications skills and English language fluency.
• Comfortable talking to users and developers and understanding feature requests.

Desirable Qualifications:
• Experience with C/C++ programming.
• Experience with Maya scripting and programming.
• Masters-level degree in Computer Science or equivalent.

To apply, please complete our online questionnaire and send your resume through to us at: recruitment@wetafx.co.nz
 

Apply for the job

Facial Motion Editor (Animator)

10th June 2016

Weta Facial Motion Department is hiring.
Role: Facial Motion Editor (Animator)

As a Facial Motion Editor (Animator) you will play an important role in the creation of realistic facial animation, ensuring that the subtleties of the facial performances are translated to characters.

Requirements and skills:

  • 3+ years experience in facial animation on Feature Films
  • ability to analyse and understand the facial performance and recreate it on the character
  • knowledge of maya
  • knowledge of FACS
  • good communication skills
  • team player

Pluses:

  • experience working with mocap data in facial animation production
  • character animation skills
  • working with FACS based facial rigs
  • working in Linux environment

If this sounds like you – we would love to hear from you! Please fill out the online questionnaire and send your resume to: recruitment@wetafx.co.nz.

Apply for the job

Production Engineer – Pipeline

7th June 2016

Weta Digital seeks exceptional Pipeline Developer to join our Production Engineering team.

Production Engineering designs, develops and maintains core pipeline applications and services used by departments throughout the company. Among them: Review and Dailies Pipeline, Asset Tracking Services, Software Environment Management and the Rendering Pipeline. These systems are the building blocks essential for supporting and tracking all processes involved with image rendering and data creation.

Weta Digital runs one of the largest render farms in the world, consisting of over 60,000 cores and petabytes of storage to manage. Production Engineering maintains the primary software interfaces responsible for managing processes and tracking data.
 

Responsibilities

  • Provide support for and improvements to existing pipeline tools
  • Develop new applications and processes

Requires

  • BS/MS or equivalent in Computer Science
  • 2-¬3 Years’ experience in VFX, Games, or related industry
  • Expertise in Python, particularly in a peer-reviewed environment (e.g GitHub)
  • Strong skills in Linux command line and shell scripting (tcsh, bash, zsh)
  • Experience developing and supporting scalable services
  • Strong communication skills including the ability to interface with both domain developers and end users
  • A passion for creative problem solving

Strongly Preferred

  • Prior work with DB and web stacks
  • Skills in Java, MySQL, PostgreSQL, AngularJS, Javascript
  • Experience with GUI frameworks (PyQt, PySide)
  • Experience or interest in development of user-facing APIs
  • Appreciation for test writing and debugging
  • A positive attitude, particularly toward learning and sharing
  • Ability to work in a group as well as operate in a self-directed capacity
  • Capacity to perform in a fast-paced, time constrained environment

Additional Ideals

  • Experience developing in C, C++, Go, Thrift
  • Skills and experience with Maya API, Nuke
  • Experience with AMQP based systems (RabbitMQ)
  • A general understanding of NoSQL systems (CouchDB, Cassandra, Redis)
  • Experience working in highly motivated Agile teams
  • Prior contribution to open source projects

If you would like to apply for consideration, please complete the online questionnaire and send your resume through to us at: recruitment@wetafx.co.nz

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Layout Technical Director

31st May 2016

Weta Digital requires a mid-level to senior technical director to work within the Layout Department. 

The specific job requirements are:
 
•  Knowledge of Maya with skills in camera, modelling, animation and rendering
•  Comprehension of photographic composition and understanding of cameras
•  A solid understanding of matchmove concepts
•  Knowledge of Nuke
•  Strong communication and organizational skills
•  Scripting abilities in python and mel a plus
•  Previous Layout or Level Design experience a plus
•  at least 3 years layout experience in Visual Effects on feature films
 
If this sounds like you, we would love to hear from you! Please fill out the online questionnaire and send your resume through to us at: recruitment@wetafx.co.nz
 

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Mocap Support Engineer

27th May 2016

Weta Digital are seeking a Mocap Support Engineer to join our Systems team.  
 
The Motion Capture (Mocap) department are responsible for capturing movement data with cameras. The Mocap Support Engineer supports the underlying infrastructure for the onsite Mocap stage and any onset Mocap stages. They are the first (and often only) port of call for IT issues for the Mocap Department.  This means they are often required to perform a large and varied range of tasks.  
 
The Mocap Support team are responsible for desktop machines, laptops, monitors, software installations, computer set-ups and relocations, and general helpdesk for the Mocap department. This is a support role with an escalation path to Systems - all architectural and pipeline change work is lead and overseen by Systems.  
 
While the primary role is based around the Mocap department there will be a need to rotate in and out of the department for knowledge sharing (there are a team of Mocap Support Engineers rotating).  This off time will be spent within the Systems team and helping where needs present themselves. This role reports to the Systems Manager and Systems Project Manager.
 
Needs to do:
•    Be available, in good standing and able to travel for long periods to support remote (often overseas) shoots
•    Be available to work non-standard hours, e.g. weekends, as necessary, sometimes at short notice
•    Establish good working relationships with customers, colleagues and vendors
•    Install, configure and upgrade hardware and software
•    Provide timely support, including talking through a series of actions over the telephone, resolving issues in person or over networks, procedural documentation or written instruction, and relevant reports
•    Adhere to all confidentiality and information standards, uphold processes policies and best practices, act with integrity
•    Communicate effectively (both written and spoken) with internal customers and other colleagues
•    Maintain and increase skills and knowledge, ensuring readiness to travel on shoots or support the stage on site
•    Work and collaborate as part of a team, ensuring that knowledge is shared and kept up to date between team members and the Systems department

Needs to know:
•    Experience with network operating systems and/or systems administration (Linux, Mac, Windows)
•    An understanding of networking suitable to allow network related trouble-shooting
•    An understanding of video capture and camera systems
•    Well-versed in Weta Digital security policies and procedures
•    IT support related qualification or equivalent experience
 
 
Nice to have:
•    Prior experience in the VFX production, entertainment, media or gaming industries
 

If this sounds like you - we would love to hear from you!  Please register your interest by filling out the online questionnaire and sending your resume to: recruitment@wetafx.co.nz 

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Department Production Manager

25th May 2016

Weta Digital is looking to hire a Department Production Manager to join our growing Production team. We are keen to talk to experienced production candidates who have a track record of scheduling and managing through to delivery large volumes of work on complex VFX projects.

Job Description:
The Dept Production Manager is responsible for overseeing the entire schedule of a single project, or a substantial component of a single project within a department at Weta Digital.

Key Responsibilities:
• Managing either the entirety, or a significant proportion of a large show. Supporting the Dept manager with the planning of resource requirements for that project and ensuring a comprehensive scheduled is built and tracked through to final delivery.
• Sharing responsibility for dept hitting scheduled targets and working with both department production and show production to ensure the schedule is on track.
• Reporting to Show Production team on weekly progress, including Stacks updates, Dept summary of client sessions and any other supporting information that would benefit the show team.

Needs to know and have:
• Proven scheduling experience and knowledge of scheduling tools, ideally database knowledge, preferably Shotgun or Filemaker.
• Good knowledge of Excel & Word.
• Organised and able to multi-task, especially with regards to fielding queries from, and providing updates to multiple groups.
• Capable of motivating and leading teams with enthusiasm
• Able to troubleshoot & solve problems
• Calm and personable under pressure and when working to tight deadlines.
• 3+ years of experience at a coordinator level, either within or outside the company.

If this sounds like you, we would love to hear from you! Please fill out the online questionnaire and send your resume through to us at: recruitment@wetafx.co.nz 

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Production Coordinator

25th May 2016

Role - Responsible for coordinating all matters as required facilitating efficient running of the Show or Department.

Needs to Do 
• Track shots/assets
• Schedule assets (In Department Production)
• Responsible for hitting scheduled targets
• Arrange dailies, rounds, meetings, create playlists, take notes and follow up on notes. 
• Arrange and/or attend senior VFX Supervisor reviews & Director reviews (create playlists and take & notes)
• Manage artists.
• Request overtime as necessary for Artists to hit their targets. 
• Order overtime food as required for Artists working overtime.
• Coordinate delivery & supporting documentation as required.
• If requested by VFX Producer or PM liaise with client to arrange reviews, meetings, conference calls, playlists etc.


Needs to Know
• Previous knowledge of VFX pipeline 
• Minimum of 3 years experience in VFX or related field.
• Knowledge of Filemaker, Excel & Word. 
• How to manage artists and clients

Needs to Be

• Confident clear communicator
• Sharp & resilient
• Organized & uses initiative
• Ability to handle confidential information
• Comfortable dealing with all levels with the organization, including key executives & senior management
• Able to multitask
• Able to juggle various priorities in a fast paced environment
• Able to troubleshoot & solve problems
• Calm and personable under pressure and when working to tight deadlines.

If this sounds like you, we would love to hear from you! Please fill out the online questionnaire and send your resume through to us at: recruitment@wetafx.co.nz

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Data Engineer

18th May 2016

We are looking for enthusiastic team players with experience in data engineering, big data and database administration to introduce new processes and procedures to improve the way we administer and make use of our data.

The Developer Services team provides support to the development community at Weta Digital - our scope includes tools and support for version control, ticketing, build systems, software installation, testing infrastructure, code review, devops automation, database, authentication / authorisation, platform stacks, license policy, and complex software / Linux faults.

We are hiring two data engineers to support and enhance platform availability to our Python / C / C++ / Go / Erlang / Java developers.

Role responsibilities include:
• Instituting a program of works to upgrade and optimise our core MySQL, PostgreSQL and Elastic clusters
• Best practice database administration: provisioning, monitoring, cloning, replication, backups, upgrades, availability, performance monitoring, trouble shooting, recovery, archiving, tuning, query optimisation, change control
• Developer support, user education, and provision of various development and data-oriented services
• Platform architecture, project-based work, strategy development, technology research

This is a significant opportunity to own, shape and improve the way Weta Digital manages and uses its data. It would suit candidates with a DBA, analyst programming, SQL report writing or statistics background, or other similar prior experience.

Desirable Skills & Experience:
• MySQL / PostgreSQL / Oracle / Elastic (or similar) administration, with exposure to large datasets
• Automation (Puppet and Ansible preferred - Chef and Salt acceptable)
• Proficiency in a common scripting language (Python preferred - Ruby, Go and NodeJS acceptable)
• Strong Linux experience (Ubuntu / Debian preferred, Fedora / RHEL acceptable)
• Monitoring (Icinga, Nagios preferred)
• An eye for detail, with strong problem solving skills
• Leadership, project management, ability to liaise across the organisation

Desirable Qualifications:
• BS or equivalent knowledge and experience in Computer Science, Computer Engineering, Information Engineering or equivalent

Nice to have in addition:
• Source control management tools - primarily Git, but Mercurial / SVN / Perforce / CVS / RCS good to know
• Testing frameworks/continuous integration systems (Gitlab CI, Jenkins)
• Virtualisation - Vmware, Docker, LXC, Virtualbox
• Authorisation / authentication – AD / Kerberos / CAS / LDAP / SAML / JWT
• Security - basic understanding of best security practices (2FA, etc.)

If this sounds like you – we would love to hear from you! Please fill out our online questionnaire at www.wetafx.co.nz/jobs and send your resume to: recruitment@wetafx.co.nz
 

Apply for the job

Look-Dev Software Engineer

12th May 2016

Weta Digital is seeking a Software Engineer to join the Look-Dev R&D department.

Our mission:
• To create and support all the tools used for Look Development within the company, including texturing, material authoring, shading surfacing, appearance modelling
• Conduct research in appearance-related problems, such as material models, material filtering, material measurement, texture creation, for the purposes of improving quality and efficiency of Look Development.

The ideal candidate will have extensive software engineering expertise and a solid computer graphics R&D background. Internship and junior positions are also available for this role.

Responsibilities:
• Participate in code design and code reviews within the Look-Dev R&D department.
• Implement and test new Look-Dev technology within a production pipeline.
• Provide support for Look-Dev tools to hundreds of production users.

Required Qualifications:
• 3+ years of solid C++ software development experience.
• Good understanding of computer graphics techniques (linear algebra, material models, light transport algorithms, geometry processing tools, etc).
• Ability to translate a paper or research idea into practical and efficient production code.
• Ability to design, write, debug and share code within a team.
• Good communications skills and English language fluency.

Desirable Qualifications:
• Previous experience in computer graphics research.
• Previous experience in software engineering in the VFX industry

To apply, please complete our online questionnaire and send your resume through to us at: recruitment@wetafx.co.nz
 

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Senior Creature TD (Rigging focus)

11th May 2016

Weta Digital's internationally renowned Creatures Team has been responsible for bringing some of the most memorable creatures brought to screen in recent years.
We are currently looking for a Senior Creature TD with a rigging focus.

Applicants should be experienced and passionate about rigging both creatures and mechanical objects.

They should have broad knowledge of rigging bipedal and quadrupedal creatures, in addition to having experience in mechanical rigging.
It would be an advantage to have a broad anatomical knowledge and be well versed in creation and simulation of skeletons, muscles, and skin.

Working in a flexible team environment a Senior Creature TD with rigging focus is responsible for developing rigging modules and building and rigging puppets.

They need to work closely with the animation and other motion departments leads, to define the specification of control structures and rig functionality.
There should be a close collaboration with other Creature TDs to ensure modules create anatomically correct results (where applicable).

They must be capable of writing robust rigging modules to create complex behaviors, with a focus on performance and optimisation.

Applicants must have a solid understanding of linear algebra and be able to apply their understanding to produce highly optimised puppets.

A Senior Creature TD needs work closely with various departments, especially animation, and maintain good working relationships with these departments to ensure that the deliverables to them are of a consistently high quality and match the agreed specification.

Must have:
Strong scripting and debugging skills
-5 years or more as a full time senior creature TD/rigging TD/lead on feature films
-Experience in writing modules for creatures and mechanical rigs
-Experience with skinning and deformation of photo realistic characters and/or creatures
-Poweruser in Maya
-Poweruser in Python scripting
-Linux experience
-C++ experience

Nice to have
-Experience in Muscle, Fat, Skin simulation
-Experience in Cloth and Hair simulation
-Must be able to work well in a team environment
-Must be willing to relocate to New Zealand

If you would like to apply for consideration, please complete the online questionnaire at www.wetafx.co.nz/jobs and send your resume through to us at: recruitment@wetafx.co.nz

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Look-Dev Researcher

29th April 2016

Weta Digital is seeking a Researcher to join the Look-Dev R&D department.

Our mission:
• To create and support all the tools used for Look Development within the company, including texturing, material authoring, shading surfacing, appearance modelling
• Conduct research in appearance-related problems, such as material models, material filtering, material measurement, texture creation, for the purposes of improving quatlity and efficiency of Look Development.

The ideal candidate will have proven research contributions in computer graphics, as well as software engineering experience. Internship and junior positions are also available for this role.

Responsibilities:
• Survey and monitor the existing state of the art and of the competition.
• Participate in the research of new and practical solutions for Look Development problems.
• Participate in the dissemination of scientific knowledge within and outside the company.
• Participate in the implementation of new ideas into practical production tools.

Required Qualifications:
• Graduate-level (MSc or PhD) education or equivalent experience.
• Good knowledge of computer graphics research (material models, light transport, geometry processing, etc).
• Fundamental understanding of the scientific process.
• Ability to read, understand, and discuss scientific papers.
• Ability to think creatively and formalize when faced with a problem.
• Ability to understand the practical considerations of research applied to a production environment.
• Good communication skills and English language fluency.

Desirable Qualifications:
• Previous experience in computer graphics research in the VFX industry
• Good software engineering skills.
• Proficiency in C++ and Python.

To apply, please complete our online questionnaire and send your resume through to us at: recruitment@wetafx.co.nz

Apply for the job

Experienced Animation TD

21st April 2016

Weta Digital is looking for an experienced Animation TD to provide technical support for crew in the Animation, Previs and Motion Edit departments as well as developing artist and pipeline tools.

Required:
* Strong knowledge of Maya and Motion Builder
* Strong scripting abilities in python and mel for Maya.
* Ability to communicate clearly with non-technical users.
* Able to work well as part of a team.
* Friendly and calm when under pressure.
* Available to work evenings and weekends during busy times.
* Collaborative development experience
* Comfortable with troubleshooting/enhancing existing code
* Strong technical and creative problem solving skills.
* Experience in visual effects, software or game development.
* Gather requirements and user feedback independently.

Bonus:
* Experience working on a help-desk or as a tutor.
* Experience with C++, QT, PyQt/PySide, JIRA, gitlab, unit/functional tests.

Please complete the online recruitment questionnaire and forward your resume and a code sample to recruitment@wetafx.co.nz  

Apply for the job

Animators

8th April 2016

Weta Digital is hiring for Animators!

Needs to have:
- Three years animation experience in Visual Effects Animation on feature films.
- Real world experience or animation course training required.
- Maya experience.

Nice to have:
- Previs experience
- Basic Nuke experience
- A solid foundation in realistic facial animation
- Experience working with motion capture in animation production

To apply for consideration, please complete the online questionnaire and send your resume/showreel link to us at: recruitment@wetafx.co.nz 

Apply for the job

Assets Pipeline Technical Director

6th April 2016

An “Assets Pipeline Technical Director” is primarily responsible for designing, developing, and maintaining pipeline tools used by the Assets group (Models, Creatures, Layout, Virtual Art departments, and the Facial team). They work with Production Engineering to integrate facility-wide technologies into departmental workflows. Additionally they address technical problems that the artists encounter and develop custom tools to improve their efficiency. They work directly with artists and developers from various departments to create, document, and maintain pipeline workflows between departments.

This is a highly technical position that serves to improve and support artists' workflows, both within the Assets group, and in cooperation with other departments across the facility. Candidates need to be organized and able to handle multiple tasks, as they will often address multiple projects at once.

Must Have:
- Excellent investigation, problem solving, and communication skills, with the ability to work with a wide variety of people
- Experience with Maya, and other VFX applications
- Experience in VFX, Animation, Games, or a related industry
- At least 3 years experience in Python development
- At least 3 years experience with user-facing development & support
- QT, pyqt/pyside UI coding experience
- C++, git, prman, Nuke, Katana, Jira, and unit test development experience is a plus but not essential

To apply, please complete the online recruitment questionnaire and forward your resume through to: recruitment@wetafx.co.nz

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Software Developer for Virtual Reality in R&D Department

31st March 2016

Weta Digital R&D Department is looking for a Software Developer to join our Virtual Reality team.

R&D Department creates, develops and maintains tools for pipeline, procedural modelling and dressing, realtime rendering, 2D imaging, animation and VR.
We aim to keep quality of Weta Digital’s products to the highest level also ensuring quantity and continuity in the production pipeline, easing users workflows and speeding up processes.

Responsibilities:
• develop Virtual Reality tools for use throughout Weta Digital
• interface with several different projects and departments to understand their VR requirements, then prioritise and implement them
• develop mostly inside the Unreal Engine on Windows, as well as some tool development that will run in a Linux environment
• collaborate with core team members develop and support features that artists use daily
• debugging, implementing and supporting features
• work within existing code base to support APIs that other developers in the company are constantly using
• plan and manage tasks for daily work load

Required Skills:
• Strong C++ Software Engineering skills.
• Experience developing with the Unreal 4 Engine.
• Experience in VR development
• Basic experience in using Maya & Maya scripting (MEL, Python).
• DirectX 11 or 12 development experience.
• Strong user-facing skills, with the ability to understand and react to changing user requirements.
• BSc in Computer Science or a related field.
• Experience in Unix-like environments (Linux, OSX terminal, etc)
• Ability to design and implement easy-to-use User Interfaces.
• Able to use a VR headset for extended periods of time.

Preferred Skills:
• Python development
• OpenGL development
• Visual Studio development
• Git experience

If this sounds like you, we would love to hear from you! Please fill out the online questionnaire and send your cover letter and resume through to us at: recruitment@wetafx.co.nz
 

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Software Developer for Realtime Rendering in R&D Department

31st March 2016

Weta Digital R&D Department is looking for a Software Developer to work on Gazebo, Weta Digital's proprietary physically based real time renderer.
Gazebo uses the latest hardware and rendering techniques to achieve movie quality rendering in real time. The software is used across the studio in a wide range of areas including our motion capture stage, and lighting department.

The ideal candidate would have experience with modern real time rendering techniques, such as physically based shading or global illumination, and be comfortable working on large, shared code bases.

Responsibilities
• Design and implement new features as determined by production requests
• Upgrade existing features to make use of latest hardware
• Research new graphics techniques
• Provide technical support to artists and programmers.

Required Skills
• BS/MS or equivalent knowledge and experience in Computer Science or a related subject.
• Good knowledge of modern real time rendering techniques.
• Experience working with OpenGL 4.x (or DirectX 10.x) and above.
• Experience in writing, implementing and supporting a wide variety of graphics software systems
• Extensive knowledge of C++.
• Ability to work well in a team and closely with artists.
• Ability to work within a development schedule and investigate support issues as required in a production environment.
• Excellent verbal and written communication skills.
• 3+ years professional computer graphics experience in VFX, computer games or similar industry.

Desired Skills
• Experience with the Maya or MotionBuilder C++ API.
• Experience with CUDA or OpenCL.
• Experience with developing on Linux.

If this sounds like you, we would love to hear from you! Please fill out the online questionnaire and send your cover letter and resume through to us at: recruitment@wetafx.co.nz

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Software Developer in R&D Department

31st March 2016

Weta Digital R&D Department is looking for a Software Developer to join our team.
R&D Department creates, develops and maintains tools for pipeline, procedural modelling and dressing, realtime rendering, 2D imaging, animation and VR.
We aim to keep quality of Weta Digital’s products to the highest level also ensuring quantity and continuity in the production pipeline, easing users workflows and speeding up processes.
As a software developer you will support a diverse range of areas in the R&D Department.

Responsibilities:
• Collaborate with core team members develop and support features that artists use daily
• Debugging, implementing and supporting features
• Work within existing code base to support APIs that other developers in the company are constantly using
• Learn and use Weta Digital’s proprietary renderers and scene manager APIs to extend and support features in a large variety of plugins that modellers, animators, lighters, compositors use in their workflow
• Plan and manage tasks for daily work load

Required Skills:
• BS/MS or equivalent knowledge and experience in Computer Science or related
• 3+ years of applicable experience
• Good knowledge of C++ and Python.
- Experience developing reliable, maintainable, high-performance code
• Experience with DCC APIs such as Maya and/or Renderman and/or Motionbuilder
• Excellent problem solving skills.
• Parallel programming
• Ability to develop a productive relationship with users
• Excellent verbal and written communication skills

Desired Skills:
• Proficient with 3D math including linear algebra
• Experience with any of the following: OpenGL, CUDA, OpenCL
• Qt development
• Previous work in the visual effects and/or games industry

If this sounds like you, we would love to hear from you! Please fill out the online questionnaire and send your cover letter and resume through to us at: recruitment@wetafx.co.nz

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Senior Texture Artist

15th March 2016

Weta Digital is now looking for a Senior level Texture Artist.

Required Skills:
- Evidence of strong artistic skills, which can include drawing and painting, must be presented in portfolio/showreel.
- A passion for painting highly detailed photo-realistic textures for work on organic and hard-surface models.
- Have strong initiative and problem solving skills to work efficiently and maintain deadlines under pressures.
- Be able to work from reference and interpret artistic direction from supervisors.
- Experience in look-development such as working with shading networks.
- Advanced knowledge of Mari & Photoshop.
- Strong knowledge of Maya and UV layout.
- Have good communication skills.

Applicant would also ideally have:
- Enjoy being part of a team and be prepared to assist others.
- Be willing to share techniques and experience.
- Zbrush/Mudbox sculpting experience.
- Procedural texturing experience.
- Working knowledge of Linux.
- Lighting experience.

Please note: A detailed shot breakdown of all material on reel must be provided with application.

Please complete Weta's online recruitment questionnaire at www.wetafx.co.nz/jobs (including any showreel links that you may have available) and forward your resume and showreel breakdown to us at:recruitment@wetafx.co.nz
 

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Software Developer - Procedural Modelling

23rd October 2015

You will be joining Weta Digital's Research and Development team.

The candidate will join a team developing a new interactive procedural modeling system. The goal of this system is to support artists in the creation of large scale natural environments. This project is multi-faceted covering areas of simulation, biology, geometric modelling, user interface, animation, rendering, level of detail, systems design and pipeline integration.

Responsibilities

- Developing components of the core system architecture
- Create intuitive user interfaces to aid artists in controlling the system
- Development of various procedural techniques for creating models of plants and environments
- Communicate with artists and integrate feedback
- Write reliable, high performance code
- Manage supporting legacy tools while working on a new system

Required Experience

- Extensive knowledge of C++
- Ability to work well in a team and closely with artists
- Experience with UNIX / Linux
- Excellent verbal and written communication skills
- 3+ years of applicable experience
- BS/MS or equivalent knowledge and experience in Computer Science or a related subject

Desired Experience

- Procedural modeling
- Physically based simulations
- Large scale software systems
- Version control and build management systems
- OpenGL and Qt
- User interface design

Please fill out our online questionnaire and send your resume through to: recruitment@wetafx.co.nz

 

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FX Pipeline TD - Shots

9th October 2015

Weta Digital is hiring Pipeline TDs for the Shots R&D department to help build production pipeline tools and workflows within the FX domain. The Shots R&D department provides production tools and work flows for the FX, Lighting, Comp and Matte Painting departments, and solutions that interconnect these departments with other groups in the company.

This is a highly technical position, and would suit a candidate with well developed technical skills and a genuine interest in problem solving. The role requires interaction with artists as well as software engineers and other pipeline groups within the facility. Therefore good communication skills and a willingness to work on multiple varied tasks are essential.

Most importantly, the candidate must be motivated and interested in the opportunity to learn new systems and concepts and be willing and able to adapt to the changing needs of feature film production.

Required skills
• Creating innovative and robust production pipeline development and workflow solutions.
• Degree in Computer Graphics, Computer Science, Engineering, Mathematics, Physics or equivalent work experience.
• Extensive knowledge of Python, broad experience with other programming languages a plus.
• Experience working in an FX department or directly with FX artists.
• Experience with source control systems such as SVN/git
• Knowledge of and experience using Linux environment
• Experience with simulation software for visual effects.
• Strong interpersonal communication and teamwork skills.
• Strong time management skills.
• Strong problem solving skills.

Preferred Skills
• Previous experience as an FX artist.
• Team leadership experience.
• Experience with QT and UX design.
• Experience with Maya and Houdini APIs
• Strong technical understanding of shading, lighting and rendering.

If this sounds like you, please fill out our online questionnaire and send your resume to recruitment@wetafx.co.nz

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Senior Creature Pipeline TD

6th August 2015

The Creatures department work has been integral to some of the most memorable and complex characters in recent cinema history. From Smaug the Dragon to highly evolved apes and more, the team is responsible for adding a unique level of believability in the way they perform and interact with the world around them.

The primary responsibility of the Creature Pipeline Technical Director is designing, developing and maintaining the core pipeline and related applications for the Creatures Department, with a focus on pushing large amounts of data through the render farm efficiently, integrating with facility asset management systems and providing support to artists.
Candidates will work with Creature TDs to enable their work to be delivered as efficiently as possible, while considering the impact of changes on the wider facility. They will work with other departments to respond to both upstream and downstream changes, in particular ensuring smooth transitions to new workflows and technologies without disrupting production.

This is a unique opportunity for someone interested in a highly technical position that tackles great challenges and wants to interact with developers from other disciplines to improve and support the workflow both within the Creatures Department and with other departments across the facility, who’s not afraid of putting their ideas to the test and thrive in a dynamic atmosphere that constantly evolves. Where organization and enthusiasm will be key, with an eye for systemic solutions that will help the team deliver solutions while managing many projects running simultaneously in the studio.

Candidates should have a Computer Science degree (or equivalent), and 5+ years of experience in a production VFX pipeline environment. They will need to be experienced in:
- Python
- Qt and PyQt
- Maya API
- Linux
- Source Control (Git, SVN)
- Documenting and testing code

They should also:
- Be familiar with common VFX industry tools/systems
- Be comfortable with MySQL
- Be able to tackle and communicate complex problems to various user groups
- Work well within a team
- Work well under production pressure and to tight deadlines
- Nuke API knowledge would be advantageous

If this sounds like you – we want to hear from you! please fill out our online questionnaire and send your resume to: recruitment@wetafx.co.nz
 

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Software Developer - Creatures

24th July 2015

 Weta Digital's internationally renowned Creatures team has been responsible for some of the most memorable characters brought to screen in recent years. We are currently seeking a Software Engineer to join our award-winning facility in Wellington.

Working in a flexible team environment, the focus of the role will be designing and implementing ground-breaking techniques into intuitive production technologies to be used across a range of future projects. As a key member of a core group, this role presents an opportunity to work at the forefront of ongoing development in the CG industry.

We are looking for someone from a solid engineering and software design background. If you think this sounds like you, please consider your competency in following areas before making your application;

Extensive knowledge of:
- Computational mathematics
- Computational geometry
- Computer simulation techniques
- C++
- Multi-threading
- Low level Code optimisation
- Software Architecture
- Manipulation of large complex data set
- Agile Development

Also:
- Ability to translate and communicate sophisticated technical concepts to a broad range of users
- Ability to work in a very fluid multi-disciplinary artistic working environment
- Have solid initiative and be an independent self starter
- Willing to push boundaries on new fields of research
- Maya plug-in experience a slight advantage
- Finite element method knowledge would be useful- Experience developing for Maya/Motionbuilder
- Python

To apply, please complete the online recruitment questionnaire and forward your resume through to: recruitment@wetafx.co.nz

Nice to have but not essential:
- UI experience (particularly QT)

 

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Senior Rendering Researcher/ Rendering Researcher

28th April 2015

The Rendering Research Group at Weta Digital is seeking a Rendering Researcher to take a leading role in the development of rendering technology at Weta Digital. A deep understanding of a wide range of rendering technologies is required, such as light transport, importance sampling, volume rendering, realistic material models, shading, and geometry processing. The ideal candidate will have extensive software engineering expertise, proven research contributions, and project leadership experience.

Responsibilities
- Research and develop new rendering algorithms, such as light transport (path tracing with importance sampling), volume rendering, etc.
- Design and implement physically realistic material models for hair, skin, and other materials using multi-layer BSDFs, importance sampling, and subsurface scattering.
- Adapt the latest research results into practical, production-quality code.
- Implement core rendering systems with a focus on high performance, multi threading, scalability, and robustness.
- Analyse and optimize system performance.
- Improve and maintain existing code to improve quality, reliability, and maintainability.
- Proactively test new and existing features to ensure the highest levels of quality.
- Provide hands-on user support. Find and fix bugs. Author high quality internal and end-user documentation.
- Share senior project leadership responsibilities, such as planning and tracking development tasks, engaging with users, and collaborating with other departments.

Required Qualifications
- Masters or Ph.D. in Computer Science or related field
- 3+ years of relevant software engineering experience.
- World-class rendering research expertise.
- A solid foundation in software engineering, including object-oriented programming.
- Fluency in C++ and experience with other languages such as Python.
- Extensive experience in performance analysis and optimization of highly parallel, scalable systems.
- Ability to work well on a self-directed team in a rapidly changing, deadline-oriented environment.
- A team-oriented, customer-focused mindset.

Desirable Qualifications
- Extensive research and/or experience in either volumetrics rendering or materials
- GPU programming expertise (CUDA or OpenCL) and experience with interactive rendering algorithms.
- Experience in film or video game production.
- Familiarity with Linux and programming tools such as Valgrind, Vtune, git, and so on

About Weta Digital
Weta Digital is an Academy Award winning visual effects company based in Wellington, New Zealand that created the visual effects for movies such as The Lord of the Rings trilogy, King Kong, Avatar, The Adventures of Tintin, The Hobbit trilogy, and many others. The studio has won 5 Academy Awards for best achievement in Visual Effects, and continues to show industry leadership by starting or incubating multiple successful software products such as Manuka, Massive, Mudbox and Mari.


If this sounds like you please fill out our online questionnaire and send your resume to recruitment@wetafx.co.nz 

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