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Peter Jackson

At Weta Digital we’re passionate about our work and we attract some of the filmmaking world’s best creative and technical talent. Over 35 nationalities make up our team.

Register your interest

If you’d like to be a part of this cosmopolitan creative mix, love what you do, and have impressive skills and experience, we’d like to hear from you. We welcome and encourage applications from local freelancers and recent graduates, please see the positions advertised below.

To register your interest in working at Weta Digital, first complete our work enquiry form, either for a specific vacancy we have listed, or as a speculative application we can hold onto for future reference.

We will not consider a job application unless you have registered your interest via the work enquiry form. Register your interest

More about applying for work at Weta Digital

Non-resident applicants

New Zealand immigration law requires that non-resident applicants have at least three years’ feature film experience to qualify for a working visa. Please note that Australian permanent residents/citizens are not required to apply for a NZ work visa

Rendering Software Engineer

28th April 2015

The Rendering Research Group at Weta Digital is seeking a Rendering Software Engineer to contribute to the development of rendering technology at Weta Digital. Proven experience with modern rendering technologies is required, such as light transport, importance sampling, volume rendering, realistic material models, shading, and geometry processing. Academic research experience is a plus. The ideal candidate will have extensive experience developing graphics software in a film production environment.

Responsibilities
- Help implement new rendering algorithms.
- Adapt the latest research results into practical, production-quality code.
- Implement core rendering systems with a focus on high performance, multi threading, scalability, and robustness.
- Analyse and optimize system performance.
- Improve and maintain existing code to improve quality, reliability, and maintainability.
- Proactively test new and existing features to ensure the highest levels of quality.
- Provide hands-on user support. Find and fix bugs. Author high quality internal and end-user documentation.

Required Qualifications
- Bachelors degree in Computer Science or related field. Post-graduate a plus.
- 3 years of relevant software engineering experience.
- A solid foundation in software engineering, including object-oriented programming.
- Fluency in C++ and experience with other languages such as Python.
- Extensive experience in performance analysis and optimization of highly parallel, scalable systems.
- Ability to work well on a self-directed team in a rapidly changing, deadline-oriented environment.
- A team-oriented, customer-focused mindset.

Desirable Qualifications
- Experience in film or video game production.
- Familiarity with Linux and programming tools such as Valgrind, Vtune, git, and so on

About Weta Digital
Weta Digital is an Academy Award winning visual effects company based in Wellington, New Zealand that created the visual effects for movies such as The Lord of the Rings trilogy, King Kong, Avatar, The Adventures of Tintin, The Hobbit trilogy, and many others. The studio has won 5 Academy Awards for best achievement in Visual Effects, and continues to show industry leadership by starting or incubating multiple successful software products such as Manuka, Massive, Mudbox and Mari

If this sounds like you -  please fill out our online questionnaire and send your resume to recruitment@wetafx.co.nz

 

Apply for the job

Senior Rendering Researcher/ Rendering Researcher

28th April 2015

The Rendering Research Group at Weta Digital is seeking a Rendering Researcher to take a leading role in the development of rendering technology at Weta Digital. A deep understanding of a wide range of rendering technologies is required, such as light transport, importance sampling, volume rendering, realistic material models, shading, and geometry processing. The ideal candidate will have extensive software engineering expertise, proven research contributions, and project leadership experience.

Responsibilities
- Research and develop new rendering algorithms, such as light transport (path tracing with importance sampling), volume rendering, etc.
- Design and implement physically realistic material models for hair, skin, and other materials using multi-layer BSDFs, importance sampling, and subsurface scattering.
- Adapt the latest research results into practical, production-quality code.
- Implement core rendering systems with a focus on high performance, multi threading, scalability, and robustness.
- Analyse and optimize system performance.
- Improve and maintain existing code to improve quality, reliability, and maintainability.
- Proactively test new and existing features to ensure the highest levels of quality.
- Provide hands-on user support. Find and fix bugs. Author high quality internal and end-user documentation.
- Share senior project leadership responsibilities, such as planning and tracking development tasks, engaging with users, and collaborating with other departments.

Required Qualifications
- Masters or Ph.D. in Computer Science or related field
- 3+ years of relevant software engineering experience.
- World-class rendering research expertise.
- A solid foundation in software engineering, including object-oriented programming.
- Fluency in C++ and experience with other languages such as Python.
- Extensive experience in performance analysis and optimization of highly parallel, scalable systems.
- Ability to work well on a self-directed team in a rapidly changing, deadline-oriented environment.
- A team-oriented, customer-focused mindset.

Desirable Qualifications
- Extensive research and/or experience in either volumetrics rendering or materials
- GPU programming expertise (CUDA or OpenCL) and experience with interactive rendering algorithms.
- Experience in film or video game production.
- Familiarity with Linux and programming tools such as Valgrind, Vtune, git, and so on

About Weta Digital
Weta Digital is an Academy Award winning visual effects company based in Wellington, New Zealand that created the visual effects for movies such as The Lord of the Rings trilogy, King Kong, Avatar, The Adventures of Tintin, The Hobbit trilogy, and many others. The studio has won 5 Academy Awards for best achievement in Visual Effects, and continues to show industry leadership by starting or incubating multiple successful software products such as Manuka, Massive, Mudbox and Mari.


If this sounds like you please fill out our online questionnaire and send your resume to recruitment@wetafx.co.nz 

Apply for the job

Junior Animation TDs

20th April 2015

Weta Digital is looking for two Junior Animation TDs to provide technical support for crew in the Animation, Layout, Previs and Virtual Art departments, as well as testing software and writing documentation.

Required:
* Knowledge of Maya.
* Some experience scripting in python and mel for Maya.
* Ability to communicate clearly with non-technical users.
* Able to work well as part of a team.
* Friendly and calm when under pressure.
* Eager to learn and follow instructions.
* Available to work evenings and weekends during busy times.
* Some relevant experience from paid work, personal projects or an educational course.
* Eligible to work in New Zealand and arrange for own travel to Wellington.

Bonus:
* Experience in visual effects, software, film & tv post production or game development.
* Experience working on a help-desk or as a tutor.
* Experience with C++, QT, PyQt/PySide, JIRA, gitlab, unit/functional tests.

Please complete Weta's online recruitment questionnaire at: www.wetadigital.com/jobs and forward your resume and a code sample to recruitment@wetafx.co.nz
 

Apply for the job

Animation TD

20th April 2015

 Weta Digital is looking for an experienced Animation TD to provide technical support for crew in the Animation, Layout, Previs and Virtual Art departments as well as developing artist and pipeline tools.

Required:
* Strong knowledge of Maya.
* Strong scripting abilities in python and mel for Maya.
* Ability to communicate clearly with non-technical users.
* Able to work well as part of a team.
* Friendly and calm when under pressure.
* Available to work evenings and weekends during busy times.
* Collaborative development experience
* Comfortable with troubleshooting/enhancing existing code
* Strong technical and creative problem solving skills.
* Experience in visual effects, software or game development.
* Gather requirements and user feedback independently.

Bonus:
* Experience working on a help-desk or as a tutor.
* Experience with C++, QT, PyQt/PySide, JIRA, gitlab, unit/functional tests.

Please complete Weta's online recruitment questionnaire at: www.wetadigital.com/jobs and forward your resume and a code sample to recruitment@wetafx.co.nz

Apply for the job

Research Engineer - Level of Detail

23rd March 2015

Weta Digital is seeking a Research Engineer to join the Level of Detail (LoD) R&D team at Weta Digital. We generate alternative multiresolution representations of our assets suitable for all VFX tasks, from modeling to rendering to simulation. This involves geometric analysis, material filtering, pre-integrating the rendering equation, and much more, all within a multithreaded, asynchronous, out-of-core architecture. We interface with various tools and departments across the company. There are tasks for all tastes, from implementing new fancy research algorithms to nitty gritty high performance engineering and pipeline integration.

The ideal candidate will have extensive software engineering expertise and a solid computer graphics R&D background. Internship positions are also available for this role.

Responsibilities
- Participate in code design and code reviews within the LoD team
- Implement and test LoD technology within a production pipeline
- Provide support for LoD technology to hundreds of production users

Qualities desired
- 3+ years of solid C++ software development experience
- Good understanding of computer graphics techniques (linear algebra, material models, light transport, geometry processing, etc)
- Ability to translate a paper or research idea into practical and efficient production code
- Ability to design, write, debug and share code within a team
- Good communication skills and English language fluency

If this sounds like you please fill out our online questionnaire and send your resume to recruitment@wetafx.co.nz
 

Apply for the job

Researcher - Level of Detail

23rd March 2015

Weta Digital is seeking a Researcher to join the Level of Detail (LoD) R&D team at Weta Digital. We generate alternative multiresolution representations of our assets suitable for all VFX tasks, from modeling to rendering to simulation. This involves geometric analysis, material filtering, pre-integrating the rendering equation, and much more, including a wide range of unsolved math and physics problems.

The ideal candidate will have proven research contributions in computer graphics, as well as software engineering experience. Internship positions are also available for this role.

Responsibilities
- Survey existing state of the art
- Participate in the research of new and practical LoD representation & generation algorithms improving upon existing techniques
- Participate in the dissemination of scientific knowledge within (talks) and outside (publications) the company
- Guide the implementation of new ideas into practical production tools

Qualities desired
- Graduate-level (MSc or PhD) education or equivalent experience
- Good knowledge of computer graphics research (material models, light transport, geometry processing, etc)
- Fundamental understanding of the scientific process
- Ability to read, understand and discuss scientific papers
- Ability to formalize and think creatively when faced with a problem
- Ability to understand the practical consideration of research applied to a production environment
- Good communication skills and English language fluency

If this sounds like you, please fill out our online questionnaire and send your resume to recruitment@wetafx.co.nz
 

Apply for the job

Pipeline Project Manager

16th March 2015

Weta Digital are now hiring for a Project Manager to look after the pipeline team.

The Pipeline Project Manager will be tasked with managing the development of a large, complex, critical back-end pipeline system that connects multiple departments and spans many different types of data for users of all levels of technical ability.

They will also need to define and implement best-practice to ensure the team delivers effective, efficient, and reliable software that meets the needs of the business

Responsibilities
- In conjunction with Technical Leads, Technical Architects, Product Owners, Heads of Departments, and a team of Production Coordinators, establish and maintain Project Plan - including - Phasing and work streams / sequences, Development tasks in business terms (‘stories’), Estimates, Due dates, Assignees, Prioritization and management of planned vs. unplanned work streams.
- Effectively support many separate departments, managing relationships regardless of the resource available to address departments’ needs at a given time
- Identify and include Change / Implementation tasks, such as Integration, Testing, Documentation, Training, Infrastructure changes, Communication, Workflow.
- Develop project documentation, including - Project charter, Task List, Project and workflow wiki, Risks and Issues Register
- Monitor project progress and maintain project documents
- Monitor project costs (primarily crew hours)
- Record, communicate, and monitor additional action items for the project
- Monitor issues and risks, propose solutions, escalate as needed to resolve
- Provide regular project reporting (including weekly Task List and updates to Project sponsor and executive team)
- Engage with users and collaborate with other departments
- Identify and implement improvements to project management documents and processes

Required Qualifications
- Experience in Agile project methodology
- 6+ years’ experience in project management of complex technical projects
- Familiarity with tools in use at Weta such as C++, Python, JIRA, Gantt charts, Excel

Desirable Qualifications
- Experience in film or video game production
- Project management training
- Degree in Information Systems or similar
- Experience in computer graphics projects

Please fill out our online questionnaire and send your resume to recruitment@wetafx.co.nz
 

Apply for the job

Comp TD

12th March 2015

Weta Digital is looking for a Comp TD, to drive tool development to optimize compositing pipeline and workflow.

Needs to Do:

- Maintain and develop core Comp pipeline.
- Work with compositors, ATDs, leads and supervisors to troubleshoot problems and create streamlined technical solutions.
- Set up new shows, such as Nuke templates and show specific requirements.
- Works with compositors, TDs and leads to troubleshoot problems and create streamlined technical solutions.
- Create and troubleshoot scripts/code to solve repetitive tasks for users.
- Organise and prioritise development projects.

Needs to Know:

- Familiarity with Linux
- Good programming and problem solving skills
- Experience with GIT and/or SVN
- Experience with VFX pipelines, rendering, asset systems and databases
- Solid understanding of Python, Qt/PyQt/PySide
- Nuke knowledge.
- RV skills.

Nice to have:

- Nuke NDK experience.
- OpenColorIO experience
- Senior-level compositing experience

If this sounds like you, please fill out our online questionnaire and send your resume through to recruitment@wetafx.co.nz
 

Apply for the job

InfoSys Python Application Developer

10th March 2015

The Weta Digital Information Systems teams designs, implements, manages and supports all tools used for production tracking across the entire facility.

Most of those tools are written in Python, Pylons using MySQL and elastic search. The tools must support the complex nature of the VFX pipeline whilst also providing a performant and intuitive experience for all of our Users – 1100 across the entire facility.

We are looking for an experienced software engineer to join the team. Ideally that person would have a python experience but people with C++ and/or java backgrounds could have relevant skills as well.

We are looking for someone smart, with a passion for software engineering, web applications, communication tools, new technologies, and providing perfect solutions to happy customers.

Ideally you will be interested in developing web applications. You’ll have some experience in full text search engines and writing SQL with optimization in mind – the data sources are huge and ever changing . You should be passionate about utilizing web technologies to produce extraordinary information management and communication tools in a fast-paced environment, and learning about our unique environment and requirements.

In return, you'll have the opportunity to work with talented software engineers providing industry-leading tools within the visual effects and film arena. You will work with passionate, dedicated visual effects artists and technicians in a company dedicated to innovation and excellence.

If this sounds like you, and you have the skills / experience listed below, please get in touch!

Responsibilities include:
- Developing new web applications and APIs
- Maintaining existing web applications and APIs
- Understanding internal customer requirements
- Database development, writing queries, optimising queries
- implementing and maintaining full-text search engines such as elasticsearch

Key Skills:
- Python - preferred, those with C++ or java experience may have relevant skills
- Postgres, MySQL or similar enterprise level database server experience
- full-text search engines such as elasticsearch
- experience with NoSQL databases
- at least 4 years of Linux exposure
- experience with message brokers (e.g. RabbitMQ)
- knowledge of the entire application stack of a web application
- Exceptional communication skills both written and oral
- Ability to work under pressure
- An eye for detail

Nice to Have:
- Experience with visual effects technologies and pipelines.
- Flask and/or Pylons experience
- CSS, HTML, and Javascript
- ruby
- UI or web design experience

Desirable Qualifications & Experience:
- BS/MS or equivalent knowledge and experience in Computer Science, Computer Engineering, Information Engineering or equivalent
- At least 4 years prior experience in a similar development role

Key Qualities:
- Exceptional communication skills, solutions oriented, friendly and personable
- Time and priorities management aptitude
- Analytical disposition, proactive
- A natural problem solver

If this sounds like you - please fill out our online questionnaire and send your resume through to recruitment@wetafx.co.nz

 

Apply for the job

Mocap Developer

4th March 2015

Weta Digital is looking for candidates who clearly display the following attributes:

- Degree in computer science preferred or proof of equivalent experience
- Organized and experienced in managing development projects and prioritizing pressures
- Excellent communicator, able to liaise with developers and artists to understand feature requests and solve production problems
- Flexible and adaptable, comfortable in a fast moving team environment
- Clear understanding of modern programming techniques and technologies
- Good proven experience with Python, Qt and PyQt/PySide, C/C++
- Knowledge of GIT or other version control system
- Maya and/or Motionbuilder API experience desirable, (scripting and programming plugins)
- Preferred understanding of a motion capture pipeline
- Working knowledge of software architecture and design methodologies
- Experience or interest in development of user facing tools
- Experience with multi¬-threaded, multi¬-platform development and performance optimization
- Potential candidates will be LA based with flexibility to travel

If this sounds like you, please fill out our online questionnaire and send your resume to recruitment@wetafx.co.nz
 

Apply for the job

Creature TDs

27th February 2015

Weta Digital is looking for Creature TDs, applicant's should clearly display the following attributes:

- 5 years or more as a full time senior creature TD on Feature Films
- Focus on skinning and deformation of photo realistic characters and/or creatures
- Experience in Cloth and Hair a plus but is not required
- Poweruser in Maya
- Poweruser in Mel scripting
- User in Linux
- Python, Perl, and C++ knowledge a plus.
- Must be able to work well in a team environment
- Must be willing to relocate to New Zealand
- Must be available to start within 2 months or less.

Please complete our online questionnaire and send your resume & showreel link through to us at:    recruitment@wetafx.co.nz
 

Apply for the job

Creature Cloth Technical Director

27th February 2015

A Creature Cloth Technical Director is responsible for the set-up and simulation of dynamic elements that are worn by, attached to, or interacted with by digital characters and assets. This includes clothing, hair, fur, feathers, as well as props like flags, ropes and boat sails to name a few. Working within the creatures department, the Creature Cloth TD works especially closely with the creature riggers as well as the modeling and animation departments to ensure all cloth functions properly across the pipeline as well as ensuring assets from other departments work within the cloth pipeline. This is a highly technical role that requires scripting and previous cloth experience.

The Creature Cloth TD must have the technical knowledge to troubleshoot a variety of issues across the pipeline. While creation and writing of new tools is not required, debugging and scripting abilities are a must.

Candidates for the Cloth Technical Director role need to demonstrate the following attributes:

- 3 years Creature TD or Rigging experience
- Maya nCloth power user
- A strong understanding of CG production workflow and how cloth assets work within the pipeline
- An eye for dynamic performance to achieve realistic results
- Mel and Python scripting
- Strong organizational, communication and multi-tasking skills
- Ability to take direction well and work as part of a team within an established pipeline
- Marvelous Designer experience a plus

To apply for consideration, please fill out Weta’s online questionnaire and send your resume/showreel link to : recruitment@wetafx.co.nz
 

Apply for the job

Motion Editor

23rd February 2015

Weta Digital Motion Department is looking for candidates with strong passion for Editing realistic motion-captured performances of character and creature animations to high quality standards.

The requirements for the role are:

- Primarily responsible for Editing body motion of captured performances and integrating motion elements into the shot environment.
- Editing Motion includes:
        - Repairing contacts and interaction between characters/props/environment/terrain.
        - Non-destructive modification of motion to work with the requirements of the shot including spatial 
           and timing adjustments according to directors and supervisors feedback.
        - Understanding of basic mapping techniques and transferring motion from one character to another.
- Ability to catch, analyze and identify technical issues.
- Sharp eyes for motion, timing and posture.
- Good understanding of the principles of Animation
- Background in using Motionbuilder and Maya.
- Background in using Linux and experience with Nuance and Giant software is a plus.

All applicants to demonstrate experience in the motion-capture field, have a high level of attention to detail and good communication skills. 

Candidates should be available to start within 2-3 months

Please fill our online questionnaire at  www.wetadigital.com/jobs (including any online showreel links available) and send your resume to us through  recruitment@wetafx.co.nz.

Apply for the job

Production Engineer -­ Pipeline

18th February 2015

Weta Digital are looking for exceptional pipeline engineers to join our Production engineering team.

Production Engineering is responsible for designing, developing and maintaining core pipeline applications and services used by all departments throughout the company. This includes but is not limited to: Review and Dailies Pipeline, Asset Tracking Services, Software Environment Management and The Rendering Pipeline. Our systems provide the main building blocks that are essential for supporting and tracking all processes involved with rendering and data creation.

Weta Digital has one of the largest render farms in the world, consisting of over 60,000+ cores and a few petabytes of storage to manage. Production Engineering maintains the main software interfaces responsible for managing processes and tracking data generated in this area.

Responsibilities
- Providing support and improvements for existing pipeline tools
- Provide new tooling as needed

Requires
- BS/MS or equivalent in Computer Science
- 2-­3 Years experience in VFX, Games or related industry
- Expertise in Python
- Strong skills in Linux command line and shell scripting (csh, bash, zsh)
- Strong problem solving and communication skills with the ability to interface directly with users and domain developers
- A creative passion for problem solving

Successful Candidate will Ideally
- Have skills in Javascript, MySQL, PostgreSQL, Go, PyQT, AngularJS, Java
- Have experience developing and supporting scalable services
- Have experience working in highly motivated Agile teams
- Work successfully in a group as well as operate in a self-directed capacity
- Experience or interest in development of user facing APIs
- Have an enthusiastic appreciation for testing and debugging code
- Have a positive attitude, particularly toward learning and sharing
- Perform successfully in a fast-paced environment and under time constraints

Additional Ideals
- Experience developing in C, C++, Qt, Java
- Skills and experience with Maya API, Nuke
- Experience with AMQP based systems (RabbitMQ)
- Have general understanding of NoSQL systems (CouchDB, Cassandra, Redis)
- Have experience with GUI frameworks (PyQt, PySide)
- Have contributed to open source projects

Please fill out our online questionnaire and send your cv  to recruitment@wetafx.co.nz 

Apply for the job

C++ Software Developer - Scene Description API/Tools

18th February 2015

Weta Digital is seeking a C++ Software Developer to join the Scene Description API/Tools team. We are responsible for the development of the core libraries and supporting tools to facilitate the creation, manipulation and management of the huge scenes that make up Weta Digital's award winning visual effects. This involves high-performance in-memory scene representations to support real-time and offline rendering, interactive non-destructive manipulation, embedding in industry standard third-party graphics applications as well as exposing extensive C++ and Python APIs for use at all levels. We support artists and programmers across the facility from stage, pre-production, lighting and compositing.

The ideal candidate will have a strong C++ Software Engineering skillset with a solid understanding of API design and computer graphics. Candidates with limited experience may be considered as Junior C++ Developers for this role.

Requires:

- C++ development experience
- Working knowledge of software architecture and design methodologies
- Ability to work as part of an agile team
- Clear communication skills with the ability to interface directly with users and domain developers

Successful Candidate Will Ideally Have Some Of The Following:

- Experience writing clear, well designed APIs used by other programmers
- Experience with general purpose APIs such as Boost, STL, Qt
- Experience with graphics application APIs such as Maya, Motionbuilder, Houdini
- Experience with graphics APIs such as OpenGL, DirectX
- Have some experience with Multi-threaded development and optimization
- Have an enthusiastic appreciation for testing and debugging code
- Work successfully in a group as well as operate in a self directed capacity
- Have experience in Games or VFX industry

If this sounds like you - we are keen to hear from you!   Please fill out our online questionnaire and send your cv to: recruitment@wetafx.co.nz

 
Apply for the job

Lead Test Analyst -­ Pipeline

18th February 2015

Weta Digital is seeking talented Lead Test Analyst to join our award winning organization and work closely with our artists and development teams to help us provide industry leading technology. This is a fantastic opportunity to help our organization grow and be a part of an exciting and dynamic industry:

Responsibilities
- Design and implement full functional and structural (non-­functional) testing strategy for our pipeline software
(inclusive of test conditions and test objectives and documentation (test plans, test cases) as required)
- Manage testing including achievement of milestones and deliverables
- Provide quality assurance of structural (non-­functional) areas such as performance, deployment,stability
- As a leader within our collaborative team, provide mentoring and advice to other team members in the area of testing
- Provide quality control and improvement of processes and outputs

Requires:
- 5+ year track record developing application and framework test management
- Solid understanding of software architecture and design methodologies
- Experience working across multiple applications and projects
- Demonstrable knowledge of testing methodologies
- Strong communication skills
- Ability to work successfully both independently and in a team-­oriented collaborative environment
- Ability to build relationships with key stakeholders

Successful Candidate Will Ideally:
- Provide strategic direction for testing within our group
- Have experience working with highly motivated Agile teams
- Be comfortable writing code, working closely with developers and within teams
- Advise other teams on testing methodologies
- Be highly motivated and have a positive outlook

Additional Ideals:
- Experience with computer graphics projects
- Experience with Maya, Python, C++, Jira
- Experience in film or video game production

Please fill out our online questionnaire and send your resume to recruitment@wetafx.co.nz 

Apply for the job

Environments Matte Painter

16th February 2015

We are currently looking for talented and experienced artists to create high end matte paintings. Applicants should have a strong visual aesthetic rooted in classical training, complemented by technical proficiency with projection work. Environments is a relatively new department comprised of veteran artists from a wide range of backgrounds, and the role offers opportunities to learn a great deal while having real input into look development on large scale assets and locations.

Responsibilities:

* Development of sequence-wide projection set ups to provide coverage across multiple shots
* Development of single-shot "one offs" to quickly and efficiently complete less complex shots
* Integration of both photographic and rendered elements to achieve photo-real results
* Efficient and accessible organization of complex 2.5 and 3d set ups for use by other artists
* Collaboration with other Environments matte painters to achieve effective and consistent results
* Collaboration across disciplines within the department, including layout and lighting

Required Skills:

* Ability to work closely with both artists and production
* Ability to convey and incorporate ideas across multiple disciplines
* 3+ years of applicable experience in feature film, games, or similar
* Professional experience with Nuke, Photoshop, and Maya

Desired Skills:

* Experience with Vray, Vue, Arnold, Renderman, as well as Mari, Terragen, Zbrush, etc.
* Exposure to Linux/KDE
* BFA or equivalent in Painting, Photography or similar
* Interest in landscape painting, underwater photography, etc.

To register your interest, please fill out Weta’s online questionnaire and send your resume & showreel link through to recruitment@wetafx.co.nz
 

Apply for the job

Environments Texture Artist

16th February 2015

 We are currently looking for talented and experienced artists to create procedurally generated textures. Applicants should have a strong interest in natural materials, both in terms of their intrinsic qualities, and the natural processes that affect them. Environments is a relatively new department comprised of veteran artists from a wide range of backgrounds, and the role offers opportunities to learn a great deal while having real input into look development on large scale assets and locations.


Responsibilities:

* Look development of palettes for large-scale materials including earth, rock, concrete, etc.
* Look development of palettes for vegetation materials including bark, leaves, grass, etc.
* Efficient and accessible organization of node-based palette descriptions
* Visually compelling generation of procedurally-driven and hand-painted mask
* Collaboration with other Environments texture artists to achieve effective and consistent results
* Collaboration across disciplines within the department, including modeling and matte painting


Required Skills:

* Ability to work closely with both artists and production
* Ability to convey and incorporate ideas across multiple disciplines
* 3+ years of applicable experience in feature film, games, or similar
* Professional experience with Mari


Desired Skills:

* Experience with Maya, Photoshop, Photoscan
* Exposure to Linux/KDE
* BFA or equivalent in Painting, Photography or similar
* Interest in landscape painting, underwater photography, etc.


To apply for consideration, please fill out our online questionnaire and send your resume and online showreel link to us as at recruitment@wetafx.co.nz

Apply for the job

Software Developer - Creatures

5th February 2015

Weta Digital's internationally renowned Creatures team has been responsible for some of the most memorable characters brought to screen in recent years. We are currently seeking a Software Engineer to join our award-winning facility in Wellington.

Working in a flexible team environment, the focus of the role will be designing and implementing ground-breaking techniques into intuitive production technologies to be used across a range of future projects. As a key member of a core group, this role presents an opportunity to work at the forefront of ongoing development in the CG industry.

We are looking for someone from a solid engineering and software design background. If you think this sounds like you, please consider your competency in following areas before making your application;

Extensive knowledge of:
- Computational mathematics
- Computational geometry
- Computer simulation techniques
- C++
- Multi-threading
- Low level Code optimisation
- Software Architecture
- Manipulation of large complex data set
- Agile Development

Also:
- Ability to translate and communicate sophisticated technical concepts to a broad range of users
- Ability to work in a very fluid multi-disciplinary artistic working environment
- Have solid initiative and be an independent self starter
- Willing to push boundaries on new fields of research
- Maya plug-in experience a slight advantage
- Finite element method knowledge would be useful

Nice to have but not essential:
- UI experience (particularly QT)
- Experience developing for Maya/Motionbuilder
- Python

To apply, please complete the online recruitment questionnaire at: www.wetadigital.com\jobs and forward your resume through to: recruitment@wetafx.co.nz
 

 

Apply for the job

Creature Pipeline Technical Director

7th January 2015

 A Creature Pipeline Technical Director is primarily responsible for designing, developing and maintaining Pipeline applications for the Creature Department. They work with the Production Engineers to integrate facility-wide technologies within the Creature pipeline. Additionally they address technical problems the TDs encounter and develop custom tools to improve the workflow. They also work directly with various departments to create and maintain pipeline workflow between departments.

This is a highly technical position that serves to improve and support the workflow both within the Creature Department and with other departments across the facility. Candidates need to be organized and able to handle multiple tasks, as they will often address multiple projects at once.
 
Candidates for the Pipeline Technical Director role need to clearly demonstrate the following attributes:
 
- BA Computer Science or equivalent, or related fields with at least 3 years experience
- Solid experience with Python.
- Shell Scripting (csh, bash)
- Understanding of Linux environment
- GUI frameworks (Qt and / or Web)
- Source control (Git and / or SVN)
- Experience developing RDBMS (MySQL)
- An eye for detail
- Works well within a team
- Previous VFX pipelines experience in a production environment a plus
- Understanding of NoSQL systems a plus
- Maya API knowledge a plus
- C, C++ a plus
 
To apply for consideration, please complete the online recruitment questionnaire and forward your resume/showreel link through to us at:   recruitment@wetafx.co.nz.
Apply for the job

Animator

11th December 2014

 Weta Digital is hiring for Animators:

Needs to have:

- Three years animation experience in Visual Effects Animation on feature films.
- Real world experience or animation course training required .
- Experience in camera and staging shots.
- Maya and Linux experience.

Nice to have:

- Previs experience
- Basic Nuke experience
- A solid foundation in realistic facial animation
- Experience working with motion capture in animation production

To apply for consideration, please complete the online questionnaire and send your resume/showreel link to us at:  recruitment@wetafx.co.nz

Apply for the job