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Peter Jackson

At Weta Digital we’re passionate about our work and we attract some of the filmmaking world’s best creative and technical talent. Over 35 nationalities make up our team.

Register your interest

If you’d like to be a part of this cosmopolitan creative mix, love what you do, and have impressive skills and experience, we’d like to hear from you. We welcome and encourage applications from local freelancers and recent graduates, please see the positions advertised below.

To register your interest in working at Weta Digital, first complete our work enquiry form, either for a specific vacancy we have listed, or as a speculative application we can hold onto for future reference.

We will not consider a job application unless you have registered your interest via the work enquiry form. Register your interest

More about applying for work at Weta Digital

Non-resident applicants

New Zealand immigration law requires that non-resident digital visual effects artists have at least three years’ feature film experience to qualify for a working visa. 
 
Applicants with technical skillsets are not required to have feature film experience but experience and qualifications commensurate for the role.  
 
Please note that Australian permanent residents/citizens are not required to apply for a NZ work visa
 

Layout Technical Director

27th May 2015

Weta Digital requires a Layout TD to produce comprehensive layouts for shots and sequences, resolving previs, mocap and live action cameras to a continuous world-space, and providing valid scenes for Animation, FX and Lighting. Layout artists work at all levels of feature or VFX production.

The Specific job requirements are:
- Resolving previs, mocap or matchmove cameras into a continuous worldspace for departments such as Animation and Lighting
- Building card camera rigs for modifying the original plate to do things such as put a character on a horse or extend the original plate.
- Low poly-modelling, initial blocking from approved artwork, building scenes out of existing assets where possible, identifying needs for new assets.
- Continuity – managing scenes continuity, spatial and temporal, for Animation and Lighting through to the end of production.

Shot setup and maintenance
- Publishing the correct assets into each shot for Animation and Lighting to work with.
- Dressing – placing additional required assets (e.g. webs, debris, etc) as required to each shot.
- Debugging – assisting with identifying problems for other departments when things go awry (e.g. layout publish not updating correctly for lighter)

Important to have:
- 3 years layout experience in Visual Effects on feature films
- Good comprehension of photographic composition and understanding of cameras
- Strong Maya generalist and Linux experience
- Previs, Comp or Camera match-move experience
- Nuke experience.
- Python scripting

If this sound like you, please fill out our online questionnaire and send your resume (& showreel link) through to:  recruitment@wetafx.co.nz
 

Apply for the job

Marketing Assistant - 2015

26th May 2015

 Job Description and Responsibilities

 
Weta Digital is currently looking for a marketing assistant to support marketing and publicity efforts both in New Zealand and internationally.  This role is execution focused and ideal for someone who is looking to be involved with all aspects of marketing.  Responsibilities will include project management and reporting, competitive tracking and coverage reports, event planning and press coordination.
 
We are looking for someone with the following core skills/attributes:
- Strong project management skills and detail-oriented mindset
- Good attitude, looking to work hard and learn
- Great people skills
- Strong writing skills
- Confidence
 
Additional pluses:  
- Marketing or PR experience in either entertainment or technology
- Familiarity with basic design programs like InDesign, Photoshop, etc.
- Event management background
- Experience with process and workflow development
 
This is a great opportunity for people who are passionate about marketing.
 
Please fill out the online application form at www.wetadigital.com and send your resume through to recruitment@wetafx.co.nz.
 
Apply for the job

Textures Pipeline Technical Director

25th May 2015

A Textures Pipeline Technical Director is primarily responsible for designing, developing and maintaining Pipeline applications for the Textures Department. They work with the Production Engineers to integrate facility-wide technologies within the Textures pipeline. Additionally they address technical problems the TDs encounter and develop custom tools to improve the workflow. They also work directly with various departments to create and maintain pipeline workflow between departments.

This is a highly technical position that serves to improve and support the workflow both within the Textures Department and with other departments across the facility. Candidates need to be organized and able to handle multiple tasks, as they will often address multiple projects at once.

Candidates for the Pipeline Technical Director role need to clearly demonstrate the following attributes:

- BA Computer Science or equivalent, or related fields with at least 3 years experience
- Solid experience with Python
- Shell Scripting (csh, bash)
- Understanding of Linux environment
- GUI frameworks (Qt and / or Web)
- Source control (Git and / or SVN)
- Strong communication skills and works well within a team
- Previous VFX pipelines experience in a production environment a plus
- Mari API knowledge a plus
- Maya API knowledge a plus
- OpenImageIO API knowledge a plus
- C, C++ a plus

If this sounds like you, please fill out our online questionnaire and send your resume to us at: recruitment@wetafx.co.nz 

Apply for the job

Layout R&D Technical Director

22nd May 2015

Weta Digital requires a Developer to work within the Layout department. This job is a mix of artist support and tool development. You'll be working with a small technical team attached to Layout. You will have regular contact with Artists, Production, TD’s and Developers in Layout and other departments.

The specific job requirements are:

- Strong knowledge of Maya with skills in camera, modeling, animation and rendering with renderman
- Strong scripting abilities in python for maya and mel
- Good proven experience with Python, Qt and PyQt/PySide
- Preferred to have C/C++ experience as well
- Working knowledge of Motion Builder
- Strong communication skills
- Good understanding and experience of working in a film production pipeline
- Good comprehension of photographic composition and understanding of cameras
- Knowledge of Nuke, matchmove applications (3d-Equalizer a preference) and solid understanding of matchmove concepts.
- Knowledge about Linux

Please fill out our online questionnaire: www.wetadigital.com/jobs and send your resume through to: recruitment@wetafx.co.nz
 

Apply for the job

Production Engineer - Integration Services Team

22nd May 2015

Weta Digital are looking for exceptional Pipeline Engineers to join our Production Engineering team.

Production Engineering is responsible for designing, developing and maintaining core pipeline applications and services used by all departments throughout the company. This includes but is not limited to: Review and Dailies Pipeline, Asset Tracking Services, Software Environment Management, and The Rendering Pipeline. Our systems provide the main building blocks that are essential for supporting and tracking all processes involved with rendering and data creation.

Weta Digital has one of the largest render farms in the world, consisting of over 60,000 cores and a few petabytes of storage to manage. Production Engineering maintains the main software interfaces responsible for managing processes and tracking data generated in this area.

The Integration Services Team is responsible for extending the Weta pipeline and tools infrastructure to remote networks. This allows Weta to take an active part in productions being filmed anywhere in the world - normally with staff working from Wellington as a part of the remote Weta crew.

The Integration Services Team need an experienced developer with a strong familiarity of Unix networking, filesystems, and related systems-level topics. Visual Effects (VFX) experience is helpful, but not a requirement for this role.

Responsibilities
- Providing support and improvements for existing pipeline tools
- Provide new tooling as needed

Requires
- BS/MS or equivalent in Computer Science or advanced industry experience
- Expertise in Python
- Strong skills in Linux command line and shell scripting (csh, Bash, zsh)
- An enthusiastic appreciation for testing and debugging code
- A positive attitude, particularly toward learning and sharing
- Past performance in a fast-paced environment and under time constraints
- Work successfully in a group, as well as operate in a self-directed capacity

Successful Candidate will Ideally
- Have skills in any / all of: JavaScript, MySQL, PostgreSQL, Go, PyQT, AngularJS, Java
- Have experience creating and managing Debian packages
- Have experience developing and supporting scalable services
- Have experience working in highly motivated Agile teams
- Experience or interest in development of user facing APIs

Additional Ideals
- Experience developing in C and / or Java
- Experience with AMQP based systems (RabbitMQ)
- Have general understanding of NoSQL systems (CouchDB, Cassandra, Redis)
- Have experience with GUI frameworks (PyQt, PySide)
- Have contributed to open source projects

Please fill out our online questionnaire and send your resume to: recruitment@wetafx.co.nz
 

Apply for the job

Senior FX TD

18th May 2015

Weta Digital is hiring for a Senior FX TD, candidates should display the following:

- 5 years or more experience as a senior FX artist on Feature Films required.
- Can solve demanding shot problems proactively and independently, and provide support and solutions where required.
- Significant experience with fluid dynamics software for visual effects required.
- Strong communication and teamwork skills required.
- A strong eye for composition, light, and colour.
- A strong eye for dynamic and directed motion.
- Poweruser in Maya, Houdini, and or other FX simulation software.
- Proficiency in Linux.
- Strong lighting and rendering skills valued.
- Shader writing skills valued.
- Scripting proficiency valued.
- Code writing experience valued.

If this sounds like you, please fill out our online questionnaire and send your resume & showreel link through to: recruitment@wetafx.co.nz
 

Apply for the job

Compositors - Short Term Contracts

1st May 2015

Weta Digital are now hiring Compositors for short term contracts.

Candidates should be ready to start asap - or in a position to submit a work visa application

Contracts through to November 2015.

Candidates need:

- 3-5 years as a Compositor in Feature Films
- Poweruser in Nuke
- Strong communication skills and a team player
- A demonstrated ability in all aspects of Compositing
- Should posess a keen eye for colour and colour matching

If this sounds like you, please fill out the online questionnaire and send your resume + showreel link through to: recruitment@wetafx.co.nz 

Apply for the job

Rendering Software Engineer

28th April 2015

The Rendering Research Group at Weta Digital is seeking a Rendering Software Engineer to contribute to the development of rendering technology at Weta Digital. Proven experience with modern rendering technologies is required, such as light transport, importance sampling, volume rendering, realistic material models, shading, and geometry processing. Academic research experience is a plus. The ideal candidate will have extensive experience developing graphics software in a film production environment.

Responsibilities
- Help implement new rendering algorithms.
- Adapt the latest research results into practical, production-quality code.
- Implement core rendering systems with a focus on high performance, multi threading, scalability, and robustness.
- Analyse and optimize system performance.
- Improve and maintain existing code to improve quality, reliability, and maintainability.
- Proactively test new and existing features to ensure the highest levels of quality.
- Provide hands-on user support. Find and fix bugs. Author high quality internal and end-user documentation.

Required Qualifications
- Bachelors degree in Computer Science or related field. Post-graduate a plus.
- 3 years of relevant software engineering experience.
- A solid foundation in software engineering, including object-oriented programming.
- Fluency in C++ and experience with other languages such as Python.
- Extensive experience in performance analysis and optimization of highly parallel, scalable systems.
- Ability to work well on a self-directed team in a rapidly changing, deadline-oriented environment.
- A team-oriented, customer-focused mindset.

Desirable Qualifications
- Experience in film or video game production.
- Familiarity with Linux and programming tools such as Valgrind, Vtune, git, and so on

About Weta Digital
Weta Digital is an Academy Award winning visual effects company based in Wellington, New Zealand that created the visual effects for movies such as The Lord of the Rings trilogy, King Kong, Avatar, The Adventures of Tintin, The Hobbit trilogy, and many others. The studio has won 5 Academy Awards for best achievement in Visual Effects, and continues to show industry leadership by starting or incubating multiple successful software products such as Manuka, Massive, Mudbox and Mari

If this sounds like you -  please fill out our online questionnaire and send your resume to recruitment@wetafx.co.nz

 

Apply for the job

Senior Rendering Researcher/ Rendering Researcher

28th April 2015

The Rendering Research Group at Weta Digital is seeking a Rendering Researcher to take a leading role in the development of rendering technology at Weta Digital. A deep understanding of a wide range of rendering technologies is required, such as light transport, importance sampling, volume rendering, realistic material models, shading, and geometry processing. The ideal candidate will have extensive software engineering expertise, proven research contributions, and project leadership experience.

Responsibilities
- Research and develop new rendering algorithms, such as light transport (path tracing with importance sampling), volume rendering, etc.
- Design and implement physically realistic material models for hair, skin, and other materials using multi-layer BSDFs, importance sampling, and subsurface scattering.
- Adapt the latest research results into practical, production-quality code.
- Implement core rendering systems with a focus on high performance, multi threading, scalability, and robustness.
- Analyse and optimize system performance.
- Improve and maintain existing code to improve quality, reliability, and maintainability.
- Proactively test new and existing features to ensure the highest levels of quality.
- Provide hands-on user support. Find and fix bugs. Author high quality internal and end-user documentation.
- Share senior project leadership responsibilities, such as planning and tracking development tasks, engaging with users, and collaborating with other departments.

Required Qualifications
- Masters or Ph.D. in Computer Science or related field
- 3+ years of relevant software engineering experience.
- World-class rendering research expertise.
- A solid foundation in software engineering, including object-oriented programming.
- Fluency in C++ and experience with other languages such as Python.
- Extensive experience in performance analysis and optimization of highly parallel, scalable systems.
- Ability to work well on a self-directed team in a rapidly changing, deadline-oriented environment.
- A team-oriented, customer-focused mindset.

Desirable Qualifications
- Extensive research and/or experience in either volumetrics rendering or materials
- GPU programming expertise (CUDA or OpenCL) and experience with interactive rendering algorithms.
- Experience in film or video game production.
- Familiarity with Linux and programming tools such as Valgrind, Vtune, git, and so on

About Weta Digital
Weta Digital is an Academy Award winning visual effects company based in Wellington, New Zealand that created the visual effects for movies such as The Lord of the Rings trilogy, King Kong, Avatar, The Adventures of Tintin, The Hobbit trilogy, and many others. The studio has won 5 Academy Awards for best achievement in Visual Effects, and continues to show industry leadership by starting or incubating multiple successful software products such as Manuka, Massive, Mudbox and Mari.


If this sounds like you please fill out our online questionnaire and send your resume to recruitment@wetafx.co.nz 

Apply for the job

Animation TD

20th April 2015

 Weta Digital is looking for an experienced Animation TD to provide technical support for crew in the Animation, Layout, Previs and Virtual Art departments as well as developing artist and pipeline tools.

Required:
* Strong knowledge of Maya.
* Strong scripting abilities in python and mel for Maya.
* Ability to communicate clearly with non-technical users.
* Able to work well as part of a team.
* Friendly and calm when under pressure.
* Available to work evenings and weekends during busy times.
* Collaborative development experience
* Comfortable with troubleshooting/enhancing existing code
* Strong technical and creative problem solving skills.
* Experience in visual effects, software or game development.
* Gather requirements and user feedback independently.

Bonus:
* Experience working on a help-desk or as a tutor.
* Experience with C++, QT, PyQt/PySide, JIRA, gitlab, unit/functional tests.

Please complete Weta's online recruitment questionnaire at: www.wetadigital.com/jobs and forward your resume and a code sample to recruitment@wetafx.co.nz

Apply for the job

Research Engineer - Level of Detail

23rd March 2015

Weta Digital is seeking a Research Engineer to join the Level of Detail (LoD) R&D team. We generate alternative multiresolution representations of our assets suitable for all VFX tasks, from modeling to rendering to simulation. This involves geometric analysis, material filtering, pre-integrating the rendering equation, and much more, all within a multithreaded, asynchronous, out-of-core architecture. We interface with various tools and departments across the company. There are tasks for all tastes, from implementing new fancy research algorithms to nitty gritty high performance engineering and pipeline integration.

The ideal candidate will have extensive software engineering expertise and a solid computer graphics R&D background. Internship positions are also available for this role.

Responsibilities
- Participate in code design and code reviews within the LoD team
- Implement and test LoD technology within a production pipeline
- Provide support for LoD technology to hundreds of production users

Qualities desired
- 3+ years of solid C++ software development experience
- Good understanding of computer graphics techniques (linear algebra, material models, light transport, geometry processing, etc)
- Ability to translate a paper or research idea into practical and efficient production code
- Ability to design, write, debug and share code within a team
- Good communication skills and English language fluency

If this sounds like you please fill out our online questionnaire and send your resume to recruitment@wetafx.co.nz
 

Apply for the job

Researcher - Level of Detail

23rd March 2015

Weta Digital is seeking a Researcher to join the Level of Detail (LoD) R&D team. We generate alternative multiresolution representations of our assets suitable for all VFX tasks, from modeling to rendering to simulation. This involves geometric analysis, material filtering, pre-integrating the rendering equation, and much more, including a wide range of unsolved math and physics problems.

The ideal candidate will have proven research contributions in computer graphics, as well as software engineering experience. Internship positions are also available for this role.

Responsibilities
- Survey existing state of the art
- Participate in the research of new and practical LoD representation & generation algorithms improving upon existing techniques
- Participate in the dissemination of scientific knowledge within (talks) and outside (publications) the company
- Guide the implementation of new ideas into practical production tools

Qualities desired
- Graduate-level (MSc or PhD) education or equivalent experience
- Good knowledge of computer graphics research (material models, light transport, geometry processing, etc)
- Fundamental understanding of the scientific process
- Ability to read, understand and discuss scientific papers
- Ability to formalize and think creatively when faced with a problem
- Ability to understand the practical consideration of research applied to a production environment
- Good communication skills and English language fluency

If this sounds like you, please fill out our online questionnaire and send your resume to recruitment@wetafx.co.nz
 

Apply for the job

Comp TD

12th March 2015

Weta Digital is looking for a Comp TD, to drive tool development to optimize compositing pipeline and workflow.

Needs to Do:

- Maintain and develop core Comp pipeline.
- Work with compositors, ATDs, leads and supervisors to troubleshoot problems and create streamlined technical solutions.
- Set up new shows, such as Nuke templates and show specific requirements.
- Works with compositors, TDs and leads to troubleshoot problems and create streamlined technical solutions.
- Create and troubleshoot scripts/code to solve repetitive tasks for users.
- Organise and prioritise development projects.

Needs to Know:

- Familiarity with Linux
- Good programming and problem solving skills
- Experience with GIT and/or SVN
- Experience with VFX pipelines, rendering, asset systems and databases
- Solid understanding of Python, Qt/PyQt/PySide
- Nuke knowledge.
- RV skills.

Nice to have:

- Nuke NDK experience.
- OpenColorIO experience
- Senior-level compositing experience

If this sounds like you, please fill out our online questionnaire and send your resume through to recruitment@wetafx.co.nz
 

Apply for the job

Mocap Developer

4th March 2015

Weta Digital is looking for candidates who clearly display the following attributes:

- Degree in computer science preferred or proof of equivalent experience
- Organized and experienced in managing development projects and prioritizing pressures
- Excellent communicator, able to liaise with developers and artists to understand feature requests and solve production problems
- Flexible and adaptable, comfortable in a fast moving team environment
- Clear understanding of modern programming techniques and technologies
- Good proven experience with Python, Qt and PyQt/PySide, C/C++
- Knowledge of GIT or other version control system
- Maya and/or Motionbuilder API experience desirable, (scripting and programming plugins)
- Preferred understanding of a motion capture pipeline
- Working knowledge of software architecture and design methodologies
- Experience or interest in development of user facing tools
- Experience with multi¬-threaded, multi¬-platform development and performance optimization
- Potential candidates will be LA based with flexibility to travel

If this sounds like you, please fill out our online questionnaire and send your resume to recruitment@wetafx.co.nz
 

Apply for the job

Creature TDs

27th February 2015

Weta Digital is looking for Creature TDs, applicant's should clearly display the following attributes:

- 5 years or more as a full time senior creature TD on Feature Films
- Focus on skinning and deformation of photo realistic characters and/or creatures
- Experience in Cloth and Hair a plus but is not required
- Poweruser in Maya
- Poweruser in Mel scripting
- User in Linux
- Python, Perl, and C++ knowledge a plus.
- Must be able to work well in a team environment
- Must be willing to relocate to New Zealand
- Must be available to start within 2 months or less.

Please complete our online questionnaire and send your resume & showreel link through to us at:    recruitment@wetafx.co.nz
 

Apply for the job

Creature Cloth Technical Director

27th February 2015

A Creature Cloth Technical Director is responsible for the set-up and simulation of dynamic elements that are worn by, attached to, or interacted with by digital characters and assets. This includes clothing, hair, fur, feathers, as well as props like flags, ropes and boat sails to name a few. Working within the creatures department, the Creature Cloth TD works especially closely with the creature riggers as well as the modeling and animation departments to ensure all cloth functions properly across the pipeline as well as ensuring assets from other departments work within the cloth pipeline. This is a highly technical role that requires scripting and previous cloth experience.

The Creature Cloth TD must have the technical knowledge to troubleshoot a variety of issues across the pipeline. While creation and writing of new tools is not required, debugging and scripting abilities are a must.

Candidates for the Cloth Technical Director role need to demonstrate the following attributes:

- 3 years Creature TD or Rigging experience
- Maya nCloth power user
- A strong understanding of CG production workflow and how cloth assets work within the pipeline
- An eye for dynamic performance to achieve realistic results
- Mel and Python scripting
- Strong organizational, communication and multi-tasking skills
- Ability to take direction well and work as part of a team within an established pipeline
- Marvelous Designer experience a plus

To apply for consideration, please fill out Weta’s online questionnaire and send your resume/showreel link to : recruitment@wetafx.co.nz
 

Apply for the job

Motion Editor

23rd February 2015

Weta Digital Motion Department is looking for candidates with strong passion for Editing realistic motion-captured performances of character and creature animations to high quality standards.

The requirements for the role are:

- Primarily responsible for Editing body motion of captured performances and integrating motion elements into the shot environment.
- Editing Motion includes:
        - Repairing contacts and interaction between characters/props/environment/terrain.
        - Non-destructive modification of motion to work with the requirements of the shot including spatial 
           and timing adjustments according to directors and supervisors feedback.
        - Understanding of basic mapping techniques and transferring motion from one character to another.
- Ability to catch, analyze and identify technical issues.
- Sharp eyes for motion, timing and posture.
- Good understanding of the principles of Animation
- Background in using Motionbuilder and Maya.
- Background in using Linux and experience with Nuance and Giant software is a plus.

All applicants to demonstrate experience in the motion-capture field, have a high level of attention to detail and good communication skills. 

Candidates should be available to start within 2-3 months

Please fill our online questionnaire at  www.wetadigital.com/jobs (including any online showreel links available) and send your resume to us through  recruitment@wetafx.co.nz.

Apply for the job

Production Engineer -­ Pipeline

18th February 2015

Weta Digital are looking for exceptional pipeline engineers to join our Production engineering team.

Production Engineering is responsible for designing, developing and maintaining core pipeline applications and services used by all departments throughout the company. This includes but is not limited to: Review and Dailies Pipeline, Asset Tracking Services, Software Environment Management and The Rendering Pipeline. Our systems provide the main building blocks that are essential for supporting and tracking all processes involved with rendering and data creation.

Weta Digital has one of the largest render farms in the world, consisting of over 60,000+ cores and a few petabytes of storage to manage. Production Engineering maintains the main software interfaces responsible for managing processes and tracking data generated in this area.

Responsibilities
- Providing support and improvements for existing pipeline tools
- Provide new tooling as needed

Requires
- BS/MS or equivalent in Computer Science
- 2-­3 Years experience in VFX, Games or related industry
- Expertise in Python
- Strong skills in Linux command line and shell scripting (csh, bash, zsh)
- Strong problem solving and communication skills with the ability to interface directly with users and domain developers
- A creative passion for problem solving

Successful Candidate will Ideally
- Have skills in Javascript, MySQL, PostgreSQL, Go, PyQT, AngularJS, Java
- Have experience developing and supporting scalable services
- Have experience working in highly motivated Agile teams
- Work successfully in a group as well as operate in a self-directed capacity
- Experience or interest in development of user facing APIs
- Have an enthusiastic appreciation for testing and debugging code
- Have a positive attitude, particularly toward learning and sharing
- Perform successfully in a fast-paced environment and under time constraints

Additional Ideals
- Experience developing in C, C++, Qt, Java
- Skills and experience with Maya API, Nuke
- Experience with AMQP based systems (RabbitMQ)
- Have general understanding of NoSQL systems (CouchDB, Cassandra, Redis)
- Have experience with GUI frameworks (PyQt, PySide)
- Have contributed to open source projects

Please fill out our online questionnaire and send your cv  to recruitment@wetafx.co.nz 

Apply for the job

C++ Software Developer - Scene Description API/Tools

18th February 2015

Weta Digital is seeking a C++ Software Developer to join the Scene Description API/Tools team. We are responsible for the development of the core libraries and supporting tools to facilitate the creation, manipulation and management of the huge scenes that make up Weta Digital's award winning visual effects. This involves high-performance in-memory scene representations to support real-time and offline rendering, interactive non-destructive manipulation, embedding in industry standard third-party graphics applications as well as exposing extensive C++ and Python APIs for use at all levels. We support artists and programmers across the facility from stage, pre-production, lighting and compositing.

The ideal candidate will have a strong C++ Software Engineering skillset with a solid understanding of API design and computer graphics. Candidates with limited experience may be considered as Junior C++ Developers for this role.

Requires:

- C++ development experience
- Working knowledge of software architecture and design methodologies
- Ability to work as part of an agile team
- Clear communication skills with the ability to interface directly with users and domain developers

Successful Candidate Will Ideally Have Some Of The Following:

- Experience writing clear, well designed APIs used by other programmers
- Experience with general purpose APIs such as Boost, STL, Qt
- Experience with graphics application APIs such as Maya, Motionbuilder, Houdini
- Experience with graphics APIs such as OpenGL, DirectX
- Have some experience with Multi-threaded development and optimization
- Have an enthusiastic appreciation for testing and debugging code
- Work successfully in a group as well as operate in a self directed capacity
- Have experience in Games or VFX industry

If this sounds like you - we are keen to hear from you!   Please fill out our online questionnaire and send your cv to: recruitment@wetafx.co.nz

 
Apply for the job

Environments Matte Painter

16th February 2015

We are currently looking for talented and experienced artists to create high end matte paintings. Applicants should have a strong visual aesthetic rooted in classical training, complemented by technical proficiency with projection work. Environments is a relatively new department comprised of veteran artists from a wide range of backgrounds, and the role offers opportunities to learn a great deal while having real input into look development on large scale assets and locations.

Responsibilities:

* Development of sequence-wide projection set ups to provide coverage across multiple shots
* Development of single-shot "one offs" to quickly and efficiently complete less complex shots
* Integration of both photographic and rendered elements to achieve photo-real results
* Efficient and accessible organization of complex 2.5 and 3d set ups for use by other artists
* Collaboration with other Environments matte painters to achieve effective and consistent results
* Collaboration across disciplines within the department, including layout and lighting

Required Skills:

* Ability to work closely with both artists and production
* Ability to convey and incorporate ideas across multiple disciplines
* 3+ years of applicable experience in feature film, games, or similar
* Professional experience with Nuke, Photoshop, and Maya

Desired Skills:

* Experience with Vray, Vue, Arnold, Renderman, as well as Mari, Terragen, Zbrush, etc.
* Exposure to Linux/KDE
* BFA or equivalent in Painting, Photography or similar
* Interest in landscape painting, underwater photography, etc.

To register your interest, please fill out Weta’s online questionnaire and send your resume & showreel link through to recruitment@wetafx.co.nz
 

Apply for the job

Environments Texture Artist

16th February 2015

 We are currently looking for talented and experienced artists to create procedurally generated textures. Applicants should have a strong interest in natural materials, both in terms of their intrinsic qualities, and the natural processes that affect them. Environments is a relatively new department comprised of veteran artists from a wide range of backgrounds, and the role offers opportunities to learn a great deal while having real input into look development on large scale assets and locations.


Responsibilities:

* Look development of palettes for large-scale materials including earth, rock, concrete, etc.
* Look development of palettes for vegetation materials including bark, leaves, grass, etc.
* Efficient and accessible organization of node-based palette descriptions
* Visually compelling generation of procedurally-driven and hand-painted mask
* Collaboration with other Environments texture artists to achieve effective and consistent results
* Collaboration across disciplines within the department, including modeling and matte painting


Required Skills:

* Ability to work closely with both artists and production
* Ability to convey and incorporate ideas across multiple disciplines
* 3+ years of applicable experience in feature film, games, or similar
* Professional experience with Mari


Desired Skills:

* Experience with Maya, Photoshop, Photoscan
* Exposure to Linux/KDE
* BFA or equivalent in Painting, Photography or similar
* Interest in landscape painting, underwater photography, etc.


To apply for consideration, please fill out our online questionnaire and send your resume and online showreel link to us as at recruitment@wetafx.co.nz

Apply for the job

Software Developer - Creatures

5th February 2015

Weta Digital's internationally renowned Creatures team has been responsible for some of the most memorable characters brought to screen in recent years. We are currently seeking a Software Engineer to join our award-winning facility in Wellington.

Working in a flexible team environment, the focus of the role will be designing and implementing ground-breaking techniques into intuitive production technologies to be used across a range of future projects. As a key member of a core group, this role presents an opportunity to work at the forefront of ongoing development in the CG industry.

We are looking for someone from a solid engineering and software design background. If you think this sounds like you, please consider your competency in following areas before making your application;

Extensive knowledge of:
- Computational mathematics
- Computational geometry
- Computer simulation techniques
- C++
- Multi-threading
- Low level Code optimisation
- Software Architecture
- Manipulation of large complex data set
- Agile Development

Also:
- Ability to translate and communicate sophisticated technical concepts to a broad range of users
- Ability to work in a very fluid multi-disciplinary artistic working environment
- Have solid initiative and be an independent self starter
- Willing to push boundaries on new fields of research
- Maya plug-in experience a slight advantage
- Finite element method knowledge would be useful

Nice to have but not essential:
- UI experience (particularly QT)
- Experience developing for Maya/Motionbuilder
- Python

To apply, please complete the online recruitment questionnaire at: www.wetadigital.com\jobs and forward your resume through to: recruitment@wetafx.co.nz
 

 

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Creature Pipeline Technical Director

7th January 2015

 A Creature Pipeline Technical Director is primarily responsible for designing, developing and maintaining Pipeline applications for the Creature Department. They work with the Production Engineers to integrate facility-wide technologies within the Creature pipeline. Additionally they address technical problems the TDs encounter and develop custom tools to improve the workflow. They also work directly with various departments to create and maintain pipeline workflow between departments.

This is a highly technical position that serves to improve and support the workflow both within the Creature Department and with other departments across the facility. Candidates need to be organized and able to handle multiple tasks, as they will often address multiple projects at once.
 
Candidates for the Pipeline Technical Director role need to clearly demonstrate the following attributes:
 
- BA Computer Science or equivalent, or related fields with at least 3 years experience
- Solid experience with Python.
- Shell Scripting (csh, bash)
- Understanding of Linux environment
- GUI frameworks (Qt and / or Web)
- Source control (Git and / or SVN)
- Experience developing RDBMS (MySQL)
- An eye for detail
- Works well within a team
- Previous VFX pipelines experience in a production environment a plus
- Understanding of NoSQL systems a plus
- Maya API knowledge a plus
- C, C++ a plus
 
To apply for consideration, please complete the online recruitment questionnaire and forward your resume/showreel link through to us at:   recruitment@wetafx.co.nz.
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Animator

11th December 2014

 Weta Digital is hiring for Animators:

Needs to have:

- Three years animation experience in Visual Effects Animation on feature films.
- Real world experience or animation course training required .
- Experience in camera and staging shots.
- Maya and Linux experience.

Nice to have:

- Previs experience
- Basic Nuke experience
- A solid foundation in realistic facial animation
- Experience working with motion capture in animation production

To apply for consideration, please complete the online questionnaire and send your resume/showreel link to us at:  recruitment@wetafx.co.nz

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