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Peter Jackson

At Weta Digital we’re passionate about our work and we attract some of the filmmaking world’s best creative and technical talent. Over 35 nationalities make up our team.

Register your interest

If you’d like to be a part of this cosmopolitan creative mix, love what you do, and have impressive skills and experience, we’d like to hear from you. We welcome and encourage applications from local freelancers and recent graduates, please see the positions advertised below.

To register your interest in working at Weta Digital, first complete our work enquiry form, either for a specific vacancy we have listed, or as a speculative application we can hold onto for future reference.

We will not consider a job application unless you have registered your interest via the work enquiry form. Register your interest

More about applying for work at Weta Digital

Non-resident applicants

New Zealand immigration law requires that non-resident applicants have at least three years’ feature film experience to qualify for a working visa. Please note that Australian permanent residents/citizens are not required to apply for a NZ work visa

MOCAP - Short Term Roles Available - Vancouver

31st October 2014

Weta Digital is keen too hear from applicants who are interested in being considered for the below Motion Capture roles, for Vancouver shoot.

Candidates are required to have motionbuilder/mocap/tracking experience, we are looking to fill the following roles:

Simulcam team:
Assistant
Generally help out in camera volume (green-screen studio) - look after camera markers, help with setting up mocap cameras, and calibration, help with checking sync & time-code. Mocap, virtual studio and/or on-set experience, and basic technical video knowledge a definite plus.

Mocap team:
Mocap Operator Asst
Generally help out in mocap volume (green-screen studio) - help with calibration, help with checking sync & time-code. Be available to jump in, and help out with body suits, and face-cams as required. Mocap, and/or on-set experience, and basic technical video knowledge a definite plus.

Processor
Process mocap data, and generate renders using Giant tools, and Motionbuilder. Mocap post production, and specifically Giant & Motionbuilder experience
a definite plus.

- Applicants must be based in Vancouver
- Applicants need to be available to work from early March 2015 -  through until mid June 2015.

If you would like to register your interest in consideration, please fill out our online questionnaire at www.wetadigital.com/jobs and email your resume through to recruitment@wetafx.co.nz

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Motion Pipeline TD/Software Developer

28th October 2014

Weta digital is looking for a Motion Pipeline TD/Software Developer.

The requirements for this role are:

- Good programming, and strong intuition for problem solving skills
- Organized and experienced in managing development projects and prioritizing pressures
- Excellent communicator, able to liaise with developers and artists to understand feature requests and solve production problems
- Flexible and adaptable, comfortable in a fast moving team environment
- Clear understanding of modern programming techniques and technologies
- Good proven experience with Python, Qt and PyQt/PySide
- Experience with SVN and/or GIT, CI systems, project management systems
- Degree in computer science preferred or proof of equivalent experience
- Maya and/or Motionbuilder experience desirable, including scripting and programming plugins
- Preferred to have C/C++ experience
- Preferred understanding of a motion capture pipeline
- Programming experience in TCL is a bonus

  If this sounds like you, please complete the online questionnaire and send your resume to us at:   recruitment@wetafx.co.nz

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Software Developer (Real time rendering)

7th May 2014

We are currently seeking a software developer to work on a range of tools related to our real-time graphics pipeline. The ideal candidate will work well in a team and is able to investigate and propose solutions over a wide range of technologies for real-time rendering.

Required Skills:

* Good knowledge of modern real time rendering techniques.
* Experience working with OpenGL 3.x and above.
* Experience in writing/implementing and supporting a wide variety of complex software systems.
* Extensive knowledge of C++.
* Ability to work well in a team and closely with artists.
* Ability to multitask and change projects as required in a production environment.
* Excellent verbal and written communication skills.
* BS/MS or equivalent knowledge and experience in Computer Science or a related subject.
* 3+ years professional computer graphics experience in VFX, computer games or similar industry.

Desired Skills:

* Experience with the Maya or Motionbuilder C++ API.
* Experience with CUDA or OpenCL.


To register your interest, please select 'apply for job' link (or fill out our online questionnaire at www.wetadigital.com/jobs) and send your resume through to: recruitment@wetafx.co.nz

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Software Developer (2D)

4th March 2014

We are currently seeking a Software Developer who will work closely with the compositing department to develop and maintain a wide range of innovative tools and Nuke plugins for use on Weta's projects. We have a wide range of custom tools for tasks such as keying, deep compositing, colour management and roto/paint as well as project specific tools.

Required Skills:

- BS/MS or equivalent knowledge and experience in Computer Science or a related subject.
- Strong programming skills
- Ability to work well in a team and closely with artists.
- Ability and willingness to multitask and change projects as required in a production environment.
- Excellent verbal and written communication skills
- 3+ years of directly relevant experience

Desired Skills:

- Knowledge of image processing and analysis
- Good understanding of colour management
- Good Nuke API knowledge
- Knowledge of 3D-stereo image processing issues and techniques

To register your interest, select 'apply for the job', or fill out our online questionnaire (at www.wetadigital.com/jobs) and send your resume through to  recruitment@wetafx.co.nz

Apply for the job

Software Developer

4th March 2014

We are currently seeking a software developer to work closely with artists and other developers to develop and maintain a wide range of tools to be used across our film projects.

Required Skills:

- Extensive knowledge of C++
- Ability to work well in a team and closely with artists.
- Ability to multitask and change projects as required in a production environment.
- Experience in implementing and supporting a wide variety of complex software systems.
- Excellent verbal and written communication skills.
- 3+ years of applicable experience
- BS/MS or equivalent knowledge and experience in Computer Science or a related subject.

Desired Skills:

- Experience with the APIs of either Maya, Renderman or Motionbuilder
- Good knowledge of OpenGL
- Experience with CUDA or OpenCL
- Python development experience
- Experience with QT
- Experience of leading a team on software development projects

To register your interest, select 'apply for the job' or fill out our online questionnaire (at www.wetadigital.com/jobs) and send your resume through to recruitment@wetafx.co.nz

Apply for the job

Senior Rendering Researcher at Weta Digital

24th September 2013

The research group at Weta Digital is seeking a senior rendering researcher/engineer to take a leading role in the development of rendering technology at Weta Digital. A deep understanding of a wide range of rendering technologies is required, such as light transport, importance sampling, volume rendering, realistic material models, shading, and geometry processing. The ideal candidate will have extensive software engineering expertise, proven research contributions, and project leadership experience.


Responsibilities
- Research and develop new rendering algorithms, such as light transport (path tracing with importance sampling), volume rendering, etc.
- Design and implement physically realistic material models for hair, skin, and other materials using multi-layer BSDFs, importance sampling, and subsurface scattering.
- Adapt the latest research results into practical, production-quality code.
- Implement core rendering systems with a focus on high performance, multi threading, scalability, and robustness.
- Analyse and optimize system performance.
- Improve and maintain existing code to improve quality, reliability, and maintainability.
- Proactively test new and existing features to ensure the highest levels of quality.
- Provide hands-on user support. Find and fix bugs. Author high quality internal and end-user documentation.
- Share senior project leadership responsibilities, such as planning and tracking development tasks, engaging with users, and collaborating with other departments.


Required Qualifications
- Masters or Ph.D. in Computer Science
- 6 years of industry software engineering experience.
- World-class rendering research expertise.
- A solid foundation in software engineering, including object-oriented programming.
- Fluency in C++ and experience with other languages such as Python.
- Extensive experience in performance analysis and optimization of highly parallel, scalable systems.
- Ability to work well on a self-directed team in a rapidly changing, deadline-oriented environment.
- A team-oriented, customer-focused, quality-obsessed mindset.


Desirable Qualifications
- GPU programming expertise (CUDA or OpenCL) and experience with interactive rendering algorithms.
- Experience in film or video game production.
- Familiarity with programming tools such as Valgrind, Vtune, git, and so on


For more information about the research group at Weta Digital, see www.wetafx.co.nz/research.


About Weta Digital
Weta Digital is an Academy Award winning visual effects company based in Wellington, New Zealand that created the visual effects for movies such as The Lord of the Rings trilogy, King Kong, Avatar, The Adventures of Tintin, The Hobbit trilogy, and many others. The studio has won 5 Academy Awards for best achievement in Visual Effects, and continues to show industry leadership by starting or incubating multiple successful software products such as Massive, Mudbox and Mari.

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